Showing posts with label dark type. Show all posts
Showing posts with label dark type. Show all posts

Sunday, December 15, 2019

Vs. Piers

As soon as I entered Spikemuth, I healed my pokemon and then started to explore.  There was a big Team Yell presence here and I wanted to get the scoop on it all. I stumbled across a Team Yell grunt standing behind a kiosk, thinking it was time to buy some TM's or Ultra Balls. As it were, he was there to greet Gym challengers and my challenge for the 7th badge had just begun.

I guess we're doing it live.


Because I stumbled upon this gym challenge, I had to use whatever was in my pouch at the time.  All in all, I wasn't ill prepared considering what I could have had with me. I decided to teach Chirpy the TM U-Turn for the time being in order to adapt to the circumstances.

I made my way through the alleyways, fighting off Team Yell ambushes all along. And finally came across Piers, a grunge musician with an agressive hairdo. Without a Dynamax center, Spikemuth apparently doesn't bring in many gym challenge stadium spectators. That is why the town is so derelict. The stadium is an asphault pitch surrounded by chain link fences.

With the mood set, the match began. I led with Chirpy so that I could scout and U-Turn to an appropriate counter. I play with SET match rules, so switching out always costs me a turn (rather than playing under SHIFT options which ask you if you wand to switxh out qhen the opponent sends something else out) and pivoting with Uturn is an excellent way to do this without wasting momentum.
His Scrafty has Intimidate, which hurts, but I am able to KO it by monitoring my soeed to keep the damage of my foe's Payback in check.

His next pokemon is Malamar, who takes x4 damage from U-Turn since Psychic Types AND Dark Types are weak to it.

His Obstagoon is next. Since I have one of my own, I know what moves to expect and my first read is that it is going to use Obstruct. Obstruct has the same mechanic as Protect, but it also lowers Defenses if activated, so I decide to use Coil to get a boost to Attack, Defense, and Accuracy out of the turn whilst  I avoid the Obstruct Defense drop.  He can't use the move twice in a row to great effect, so essentially my goal was to boost and stall him out. I didn't know that it would be the Accuracy boost would be so useful in the end...

He defied my wxpectstions and used Counter. The next turn, he Obstructed my Bug Bite.

I'm having some trouble with my predictions apparently...

Now I am sitting at +1 atk, -1 def, +1 Accuracy. Also, he is a fadter pokemon than me. I need something big here and I get it when I get a lucky critical hit whislt hewhen uses counter next turn. I steal away the KO on a coin flip.

His last pokemon is his Skuntank. At +1 accuracy, I decided to risk a 50% accuracy Inferno. My luck holds out and I nail his pokemon burn it in one turn. this allows Centiscorch to shrug off a Sucker Punch and carry us to victory on 100 tiny legs.

Thursday, January 26, 2017

The Saddest Kahuna

Immediately after defeating Guzma (and washing my panties from Primarina's evolution), I was approached by the saddest police officer in the world.  I was sure that I had met him previously (after all, who could forget such a loathsome "slouch-elemental"), but I couldn't remember from where.  He introduced himself as Nanu, the police officer of Po Town.  Obviously, he's not that great at his job.  I can see why he acts so jaded and demoralized given how out of sorts the neighborhood is, but honestly he was even more of a buzzkill that the existential awakening that I had received by my trip to Po Town.

Wait, that's not true, he didn't introduce himself.  Acerola actually popped up out of the godamn ether to say some bullshit like "oh, if it isn't Nanu, my uncle, and the police officer of Po Town".

Please.

So I followed Acerola and apparently Acerola's uncle back to the Aether Outpost we had started from, but when we got there, Lillie was missing.  Via flashback, it was revealed that Plumeria had stormed the facility and kidnapped Lillie and her pokemon Cosmog without any resistance.  

I mean, Hau was there, but he's a useless piece of garbage.  He even admitted that he was too scared to intervene and that Lillie had resultantly decided to just go with them.  Do I have to do everything?

Gladion popped his angry little head in and attacked me in his rage...well, he attacked my pokemon...with his own pokemon...basically he battled me.

This time, he carried Type: Null, Golbat, and Sneasel: the perfect lineup for an angry kid.  The fact that two of those evolve due to friendship miiiiight be meaningful to the plot, but who cares, pokemon!!!

Gladion apologized for attacking and told us that we had to follow them and save Lillie (young love, so adorable).  Apparently, they would have taken her, not to Po Town, but to the Aether Paradise.

DUN DUN DUN!!

I mean, I guess that if all the foreshadowing hadn't given it away, all the vague maniacal laughter would have eventually.  It's not usually the good guys who threateningly smirk and promise to "bring all into their love".

As I made my way to the docks, Nanu approached me, said he was the Kahuna, and said that it was time to battle or whatever.

hahaha okay...?!

Battle Team G-3: The Ones I Had With Me at the Time
Vs. Kahuna Nanu, apparently

The battle itself was actually quite difficult.  I'm glad that he had set upon me so suddenly, because I may not have been able to win with only four pokemon.

Well, maybe I wouldn't go that far...

He led with Sableye.  Sableye is a Ghost/Dark type pokemon and I had already taken a Ghost trial, so I knew that a Dark Trial must be the theme for my third Grand Trial.  Then again, Nanu was just the kind of lazy Kahuna that miiiight say "screw it" and use whatever he had with him at the time.

I was able to damage his Sableye, but I have a history with Sableye and I know how bulky they can be.  This particular Sableye was no exception and it was able to wear down my Electabuzz.  Sable switched out for Krokorock (thank god you aren't Krookodile).  Yeah, dark type.

I predicted his ground move (earthquake) and switched in Trumbeak to avoid it.  It ended up mattering little because Krokorock punished my pokemon with Swagger and then Crunch.

It was Primarina's turn and I decided to take the opportunity to ensure a KO.  Krokorock went first, but Pako Pako is tough enough to survive anything (once) and retaliated with Z-Oceanic Operetta.

Primarina fell to Sableye (that Fakeout and its priority) and so did Sassy Sally.  Ultimately it fell to Sylveon to sweep the rest of his team, which included a Persian whose damage was completely neutralized by Sailor Star Fighter's fairy-type healing move "Draining Kiss".

2-0 Victory!

Saturday, November 19, 2016

Bye Bye Butterfree!

The next step was to make my way across Route 2 to meet the professor at his lab.  Professor Kukui likes to study pokemon moves, specifically.  I do like how each professor has their own specialty.  As I recall, Professor Sycamore (Pokemon X, Y) studied Mega Evolution and Professor Rowan (Pokemon Diamond, Pearl, Platinum) studied Pokemon Evolution.

On my way there, I managed to snag Wingull, Slowpoke, and the Alola from of Rattata.  I named them Gulliver, Pokey, and Snackers, respectively and added the later two to my party.  I waved "Alola" to Felix, my Butterfree-in-training in order to do this.  I'm always sad to see Butterfree go, but I've used Butterfree so much in my pokemon career, I don't feel too too bad about opening up that team slot for something weird and new.

For example, this cool, Dark-type Alola Rattata.

As an aside, I checked the pokedex entries of these pokemon and they revealed some cool information about the region.  Apparently, Alola Rattata work as mafia droogs for their Raticate boss and Slowpoketail is a popular dish in the Alola region, especially when dried and served in a salty stew.  I can't quite believe that the pokedex entry for my most recent pokemon catch is telling me how I should be cooking it.  I'm glad my Slowpoke's ability is "Oblivious" because those hungry looks I've been giving it might otherwise make training and taming it difficult...


Current Squad:

Popplio/Pako Pako/lvl 7
Yungoos/Chompy/lvl 7
Pikipek/Pip Pip/lvl 8
Pichu/Rai Rai/lvl 8
Slowpoke/Pokey/lvl 7
Rattata/Snackers/lvl 7

Pokedex: 9 caught

Wednesday, November 16, 2016

Three vs. Two: Breaking the Psychic Deadlock

THE PROBLEM

The first generation pokemon games, monumental pieces of video game history to be sure, are mired in gameplay issues and inconsistencies.  The calculation for critical hits, the absolute broken-ness of "wrap", the complete ineffectiveness of the ghost type in general (which couldn't hit normal, nor psychic types): the list goes on and on.  Of all of these issues, the Psychic Deadlock is the most widely known.

It is also the most substantial.

I like to describe Pokemon to those who don't play the games (nonbelievers, infidels, whatever you want to call them) as "extended rock, paper scissors".  It's a game of traits and how they interact with one another.  Choose any trait--it would be strong against some things and weak against other things.  For example, trees would be strong against rain, but weak against axes.  Humans are strong against dying alone, but weak against drain cleaner.  In Pokemon you have your standard fire/water/grass sort of thing going on: fire consumes grass, grass drinks water, water puts out fire, blahblahblah.  The way it worked was intuitive, for the most part.  Fire moves would deal double damage to grass pokemon and grass moves would deal halved damage to fire pokemon. There were many types that interacted in weird and sometimes silly ways.  As a matter of fact, in the first games there were 15 different types of Pokemon:

Grass, Poison, Ground, Flame, Electric, Water, Rock, Flying, Ice, Normal, Bug, Ghost, Fighting and Dragon.

Don't forget about Psychic.


While it was mentioned specifically and repeatedly in both the anime and the games that there was no "universally powerful" type, this was frankly untrue.  As it were, barring the existences of Santa Claus, the tooth fairy, and Jesus, this is the first lie that I remember being told.  That type was "psychic".

Theoretically, the Psychic type had the same strengths and weaknesses as any other type.  It was listed as being strong against the fighting and poison types.  It was listed as being vulnerable to bug and ghost types.  On paper, it had the same shortcomings as any other type of pokemon.  The problem was in the execution.

There were 14 psychic pokemon in Generation 1 and even more that could learn psychic moves.  There were only 12 bug pokemon and 3 ghost pokemon in that same generation.  Furthermore, neither of these types had any resistance to psychic moves.  As a matter of fact, no pokemon in generation 1 would receive reduced damage from psychic moves except psychic pokemon themselves.
Sorry Ash, you can never win against a Psychic Pokemon



Here are a few facts.

1) There were 14 psychic pokemon in Gen 1.
2) There were 12 bug pokemon.
3) There were 3 ghost pokemon.
4) There were 33 poison pokemon.
5) There were 7 fighting pokemon.



This means that there were 39 pokemon that had a weakness to psychic moves and only 15 pokemon that had types that were listed as super-effective against the psychic type.

Also, there were only three moves that were introduced in total that dealt extra damage to these psychic pokemon.  These moves were "Twinneedle" (bug type), "Pin Missile" (bug type), and "Lick" (ghost type).  Only five pokemon in the game could learn these moves.  This means that of the 15 pokemon that, theoretically, would be strong against psychic pokemon, only 5 would actually be so effective.

Also Also, four of those pokemon were dual-type pokemon with the poison type.  This means that only one pokemon learned a move that would deal extra damage against a psychic pokemon without receiving extra damage from psychic attacks.  That pokemon was Jolteon and it was not even a bug, nor poison type.

Also Also Also, due to a glitch in the game, the only ghost type move in the game, "Lick", actually dealt zero damage to psychic pokemon.  Wow.

THE GENERATION 2 FIX

Clearly, there was a problem.  Gen 2 fixed this problem by adding two new pokemon types.  These were the "Dark" and "Steel" types.

Dark type pokemon are characterized by being sneaky or ruthless.  This type is called "evil" in Japan and for good reason: some of the first dark pokemon revealed were "witchy crow", and "devil hound". Psychic moves would be ineffective against the dark type.  Dark moves deal increased damage against psychic pokemon.

Steel Pokemon are pokemon that are made of iron or that have some affinity for iron.  Often these pokemon have high physical defenses.  Examples include "metal rock snake" and "magnet".  While steel pokemon do not deal increased damage to psychic types, they are resistant to psychic moves.

With the psychic deadlock finally broken, the pokemon franchise took huge steps towards rebalancing in such a way that made the game more playable.  There really wasn't any one type that was the best--and finally the gameplay reflected this.  I would stop short of saying that it was fixed.  There were some types that were still severely underpowered compared to others and many of these balance issues would persist well into the franchise history.  But by adding two new types, Gold and Silver fixed what was most broken and did so with style.

This and other small mechanics changes would cause major changes in the way the metagame was structured for Generation 2 games.  No one could have foreseen what would happen next...

Next: Breaking the Stall