Showing posts with label Bug Type. Show all posts
Showing posts with label Bug Type. Show all posts

Wednesday, November 16, 2016

Three vs. Two: Breaking the Psychic Deadlock

THE PROBLEM

The first generation pokemon games, monumental pieces of video game history to be sure, are mired in gameplay issues and inconsistencies.  The calculation for critical hits, the absolute broken-ness of "wrap", the complete ineffectiveness of the ghost type in general (which couldn't hit normal, nor psychic types): the list goes on and on.  Of all of these issues, the Psychic Deadlock is the most widely known.

It is also the most substantial.

I like to describe Pokemon to those who don't play the games (nonbelievers, infidels, whatever you want to call them) as "extended rock, paper scissors".  It's a game of traits and how they interact with one another.  Choose any trait--it would be strong against some things and weak against other things.  For example, trees would be strong against rain, but weak against axes.  Humans are strong against dying alone, but weak against drain cleaner.  In Pokemon you have your standard fire/water/grass sort of thing going on: fire consumes grass, grass drinks water, water puts out fire, blahblahblah.  The way it worked was intuitive, for the most part.  Fire moves would deal double damage to grass pokemon and grass moves would deal halved damage to fire pokemon. There were many types that interacted in weird and sometimes silly ways.  As a matter of fact, in the first games there were 15 different types of Pokemon:

Grass, Poison, Ground, Flame, Electric, Water, Rock, Flying, Ice, Normal, Bug, Ghost, Fighting and Dragon.

Don't forget about Psychic.


While it was mentioned specifically and repeatedly in both the anime and the games that there was no "universally powerful" type, this was frankly untrue.  As it were, barring the existences of Santa Claus, the tooth fairy, and Jesus, this is the first lie that I remember being told.  That type was "psychic".

Theoretically, the Psychic type had the same strengths and weaknesses as any other type.  It was listed as being strong against the fighting and poison types.  It was listed as being vulnerable to bug and ghost types.  On paper, it had the same shortcomings as any other type of pokemon.  The problem was in the execution.

There were 14 psychic pokemon in Generation 1 and even more that could learn psychic moves.  There were only 12 bug pokemon and 3 ghost pokemon in that same generation.  Furthermore, neither of these types had any resistance to psychic moves.  As a matter of fact, no pokemon in generation 1 would receive reduced damage from psychic moves except psychic pokemon themselves.
Sorry Ash, you can never win against a Psychic Pokemon



Here are a few facts.

1) There were 14 psychic pokemon in Gen 1.
2) There were 12 bug pokemon.
3) There were 3 ghost pokemon.
4) There were 33 poison pokemon.
5) There were 7 fighting pokemon.



This means that there were 39 pokemon that had a weakness to psychic moves and only 15 pokemon that had types that were listed as super-effective against the psychic type.

Also, there were only three moves that were introduced in total that dealt extra damage to these psychic pokemon.  These moves were "Twinneedle" (bug type), "Pin Missile" (bug type), and "Lick" (ghost type).  Only five pokemon in the game could learn these moves.  This means that of the 15 pokemon that, theoretically, would be strong against psychic pokemon, only 5 would actually be so effective.

Also Also, four of those pokemon were dual-type pokemon with the poison type.  This means that only one pokemon learned a move that would deal extra damage against a psychic pokemon without receiving extra damage from psychic attacks.  That pokemon was Jolteon and it was not even a bug, nor poison type.

Also Also Also, due to a glitch in the game, the only ghost type move in the game, "Lick", actually dealt zero damage to psychic pokemon.  Wow.

THE GENERATION 2 FIX

Clearly, there was a problem.  Gen 2 fixed this problem by adding two new pokemon types.  These were the "Dark" and "Steel" types.

Dark type pokemon are characterized by being sneaky or ruthless.  This type is called "evil" in Japan and for good reason: some of the first dark pokemon revealed were "witchy crow", and "devil hound". Psychic moves would be ineffective against the dark type.  Dark moves deal increased damage against psychic pokemon.

Steel Pokemon are pokemon that are made of iron or that have some affinity for iron.  Often these pokemon have high physical defenses.  Examples include "metal rock snake" and "magnet".  While steel pokemon do not deal increased damage to psychic types, they are resistant to psychic moves.

With the psychic deadlock finally broken, the pokemon franchise took huge steps towards rebalancing in such a way that made the game more playable.  There really wasn't any one type that was the best--and finally the gameplay reflected this.  I would stop short of saying that it was fixed.  There were some types that were still severely underpowered compared to others and many of these balance issues would persist well into the franchise history.  But by adding two new types, Gold and Silver fixed what was most broken and did so with style.

This and other small mechanics changes would cause major changes in the way the metagame was structured for Generation 2 games.  No one could have foreseen what would happen next...

Next: Breaking the Stall

Monday, October 21, 2013

Enter the Fairy

I knew before I started the game that there was a new pokemon type to be introduced--the Fairy Type, but the only other thing I knew about it was that it was meant to be a true counter to the Overpowered Dragon-Type.

The Only Dragon...
Quick Sidenote:  I always thought the Dragon Type was stupid and unnecessary, while all the other types seem to denote the pokemon's element or skills, the Dragon Type is just a description (okay, so Bug and Ghost are similar, but I always thought of Ghost as more of a "Magic" or "Spirit" type and Bug...well, fine, Bug type is dumb too).

I know dragon pokemon are popular and kind of cool-looking (for the most part), but I am certain that any of these pokemon with "Dragon" typing could just as easily be described by other types.  Plus, please explain to me what "Dragonbreath" actually is--and how it is different from "FireBreath" or "Hyperbeam".

So now there is Fairy Type.  Fine.  My idea for the past three generations was a new type called "TECH", which would include all the pokemon with artificial or cyber properties.  Retroactively, this would apply to Porygon, as well as possibly Magnezone, Genesect, Voltorb, and Electivire. I mean, this is no worse than the Ghost type, which only had two evolutionary lines before generation 3, or that damned Dragon type whose only members were the Dratini family and Kingdra that same game.

But no, Fairy type it is...another type where I'm not sure what the defining characteristic is.  I mean, grass pokemon channel nature, fire pokemon are hot, flying pokemon fly, and fairy pokemon...leap daintily from flower to flower?  What exactly makes a fairy pokemon?

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I know I could just look up the answers, but because I am a scientist I want to figure out the Fairy Type's combat effectiveness by experimentation, so I made this work-in-progress chart to keep my results. 
I caught the new fairy pokemon Flabebe as well as Ralts, who was changed to Psychic/Fairy type--and removed Spewpa from my squad (becasue I only have room for one bug at the moment and Felix is my favorite).  Flabebe and Ralts are currently on rotation until I can decide which one deserves the spot more.

Current Squad:
FROAKIE/Froakles/lvl.13
BUTTERFREE/Felix/lvl.11
ZIGZAGOON/Ziggy/lvl.11
FLABEBE/Pixie/lvl.8
PIKACHU/PikaPi/lvl.11
FARFETCH'D/Quacklin'/lvl.11

On Rotation: Ralts


Sunday, October 20, 2013

Running the Gauntlet to Gymleader Viola

Something I've always wanted to do but never have done is to battle my way through a pokemon gym to a gymleader without healing my pokemon at the 'center.  I'm not sure if this is a man thing or just me being a tool, but I always wanted to experience this as a challenge.  The problem is that I'm something of a nervous little baby (when it comes down to it) and I have never been able to force myself to ACTUALLY go through with it.

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After thoroughly exploring Santalune city, I found myself in the pokemon gym--headed by Gymleader Viola, the Bug gymleader. 

Let's just be perfectly honest with ourselves: the only pokemon type less threatening than the Bug type is the Normal type--so I was not worried at all heading-into this place.  I ended-up spending most of my time trying to level-up Pikachu and Spewpa (evolved from Scatterbug).

My favorite leveling technique is the "sacrifice KO" wherein I weaken an opponent to within one sliver of health with a stronger pokemon of mine, then allow that pokemon to be knocked-out so I can finish the weakened foe off with a pokemon I am trying to level (so that the second pokemon gets ALL the exp.).  I guess this is like the "Sacrifice Fly" in Baseball--but this makes me quite possibly the worst pokemon trainer in the known universe.  Honestly, I kind of see where Team Plasma was coming from with the whole mistreatment of Pokemon thing from the previous game, because I obviously only see them as tools. 

Sorry I'm getting so emotional, but cut me some slack; I just realized I'm the villain.


Usually this sacrifice KO would not be a problem, but in this one case, there was no exit from the gym, so I found myself at the gymleader with three pokemon left remaining and no way to heal-up.  What is worse is that nice, shiny, super-effective against Bugs Farfetch'd I just got was one of my sacrifice KO's.

I found myself challenging Viola with a fully rested Froakie, a weakened Zigzagoon, and a Metapod who was barely alive.  It is times like this that I thank the game for forcing me to get those 90 potions at the start.

She had two pokemon and her first was Surskit, who I took out with Froakie, my lead.  Her second pokemon, Vivillon, who was much harder.  In the end, the battle came down to a "next hit wins the
game" moment between Metapod and Vivillon, and let me just say THANK GOD FOR PARALYSIS.

Metapod evolved into my favorite pokemon, Butterfree, after the battle.  Let me just say that I hope the whole game is this exciting.


Current Squad:


FROAKIE/Froakles/lvl.11
BUTTERFREE/Felix/lvl.11
ZIGZAGOON/Ziggy/lvl.10
SPEWPA/Bubbsey/lvl.9
PIKACHU/PikaPi/lvl.10
FARFETCH'D/Quackin'/lvl.11