Showing posts with label Ghost Type. Show all posts
Showing posts with label Ghost Type. Show all posts

Saturday, November 30, 2019

Vs. Allister

Stow-and-Side is a city with a lot of personality: almost straight out of an Indiana Jones story or a pulp fiction with a marketplace on sandy stone walkways and people battling in the square. The gym sat at the top of the hill.

Allister specializes in the Ghost type. As such, I decided to bring in my own nightmarish team.



The task of this gym was to board a giant rotating disk and to guide it through three pachinko-like mazes. I am very happy that I wasn't made to use the motion controls.
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 3 vs 4

I led with Guzma the Golisopod because I figured that its priority moves in Sucker Punch and First Impression combined with its ability Emergency Exit would make it an ideal scout. Allister led Yamask. I had caught one recently and its regional variant was dual typed with ground, sooo...

RAZOR SHELL.

3-3 tied up

This must be the evolution of the regional Corsola. It used curse, so Guzma's Sucker Punch fails. I switch in Zorro and Nasty Plot up. The next turn I pick up the kill with Snarl.

3-2 lead.

Mimikyu is a mismatch for me, but I'm not ready to send in Guzma again...and I forgot about Mimikyu's "Disguise". In previous games, Disguise as an ability prevents all damage for the first  attacking move.  In this game, it must have been debuffed because it still took some small nominal amount of damage.

I am able to whittle it down a bit before it takes me out with Slash. Guzma comes in for Sucker Punch and nets the revenge kill.

2-1

Allister's last pokemon is Gengar and he immediately causes it to Gigantamax. Guzma gets off one more Sucker Punch before Gengar annihilates it with G-Max Phantom.

1-1.

With the match tied up, it all comes down to whether or not Trash can take the hit. Trash will get the KO with Max Darkness but it won't be able to outrun Gengar. It's time for Trash to get her first Dynamax: hopefully it gives her enough bulk to survive Gengar's last move: G-Max Ooze. If she can take the hit, then I win...

And...she lives!!

Friday, January 20, 2017

Beyond the Ghost Trial

This week, August has moved beyond the curtained door into the afterlife after seeking his ghosts and defeating them in battle.

Well, or something like that.

The Ghost Trial had me finding and photographing spooky ghosts doing spooky ghosty things in the haunted mall/beach.  Ultimately, my opponent was the Ghost/Fairy Mimikyu and its buddy Haunter.  Mimikyu has a unique ability in "Disguise".  This allows it to avoid the first direct hit of a match.  It would have been great to know this before I wasted by Z-move "Inferno Overdrive" on it.

I came away with the victory in the end, largely because Beak Blast has the ability to cause burn against pokemon that cause direct physical damage.

The next supporting character I would be introduced to would be none other than Grimsley, the Dark type Elite Four from Pokemon Black and White version.  Grimsley showed up out of nowhere (seriously, even the other characters were commenting on how weird he was standing there in his kimono on the beach) to give me the ride pager for Sharpedo (which would allow me to break through rocks whilst surfing).

I battled Plumeria again.  Since our last match, her Salandit had evolved into Salazzle.  It was level 35, so my own Sassy Sally must be close to evolution, herself!  Team Skull left, but not before stealing a poor little kid's Yungoos.

I decided to help because I am the fighter for love and justice known as Sailor August.  No, I didn't decide to help because the plot called for it.

Turns out that Team Skull lives in a walled off slum that they call Po Town.  There is garbage and graffiti all over...plus it is constantly raining.  There is no power for their pokemon center.  I would probably get pretty grumpy having to live there too.

I think I get Team Skull.  I mean, it wasn't until recently that I really understood the plans or the motivations of the other villainous gangs from previous games, but I do get Team Skull.  They're underprivileged and they just want some respect.

One gang member told me that she dropped out of her trial and that she didn't like how I was coming by and bragging about it and throwing it in her face.  I understand this as a motivation for them to want to assemble and cause a little something to get back at the privileged kids.  I understand that.

On the other hand, it wasn't until recently that I understood the motivation behind Team Aqua:  "return the world to the way that it once was and rightly should be."

Considering the dark forces that have recently taken control of the US government, a good ole reset of the entire species might be for the best.

We're probably going to get one whether we like it or not.

Current Squad:


Brionne/Pako Pako/lvl 33
Electabuzz/Buzz/lvl 33
Salandit/Sassy Sally/lvl 32
Oricorio/Ori-Chan/lvl 33
Tsareena/Bouncee/lvl 33
Sylveon/Star Fighter/lvl 34

On Rotation:
Crabrawler, Toucannon, Mareanie

Pokedex: 177 caught

Wednesday, November 16, 2016

Three vs. Two: Breaking the Psychic Deadlock

THE PROBLEM

The first generation pokemon games, monumental pieces of video game history to be sure, are mired in gameplay issues and inconsistencies.  The calculation for critical hits, the absolute broken-ness of "wrap", the complete ineffectiveness of the ghost type in general (which couldn't hit normal, nor psychic types): the list goes on and on.  Of all of these issues, the Psychic Deadlock is the most widely known.

It is also the most substantial.

I like to describe Pokemon to those who don't play the games (nonbelievers, infidels, whatever you want to call them) as "extended rock, paper scissors".  It's a game of traits and how they interact with one another.  Choose any trait--it would be strong against some things and weak against other things.  For example, trees would be strong against rain, but weak against axes.  Humans are strong against dying alone, but weak against drain cleaner.  In Pokemon you have your standard fire/water/grass sort of thing going on: fire consumes grass, grass drinks water, water puts out fire, blahblahblah.  The way it worked was intuitive, for the most part.  Fire moves would deal double damage to grass pokemon and grass moves would deal halved damage to fire pokemon. There were many types that interacted in weird and sometimes silly ways.  As a matter of fact, in the first games there were 15 different types of Pokemon:

Grass, Poison, Ground, Flame, Electric, Water, Rock, Flying, Ice, Normal, Bug, Ghost, Fighting and Dragon.

Don't forget about Psychic.


While it was mentioned specifically and repeatedly in both the anime and the games that there was no "universally powerful" type, this was frankly untrue.  As it were, barring the existences of Santa Claus, the tooth fairy, and Jesus, this is the first lie that I remember being told.  That type was "psychic".

Theoretically, the Psychic type had the same strengths and weaknesses as any other type.  It was listed as being strong against the fighting and poison types.  It was listed as being vulnerable to bug and ghost types.  On paper, it had the same shortcomings as any other type of pokemon.  The problem was in the execution.

There were 14 psychic pokemon in Generation 1 and even more that could learn psychic moves.  There were only 12 bug pokemon and 3 ghost pokemon in that same generation.  Furthermore, neither of these types had any resistance to psychic moves.  As a matter of fact, no pokemon in generation 1 would receive reduced damage from psychic moves except psychic pokemon themselves.
Sorry Ash, you can never win against a Psychic Pokemon



Here are a few facts.

1) There were 14 psychic pokemon in Gen 1.
2) There were 12 bug pokemon.
3) There were 3 ghost pokemon.
4) There were 33 poison pokemon.
5) There were 7 fighting pokemon.



This means that there were 39 pokemon that had a weakness to psychic moves and only 15 pokemon that had types that were listed as super-effective against the psychic type.

Also, there were only three moves that were introduced in total that dealt extra damage to these psychic pokemon.  These moves were "Twinneedle" (bug type), "Pin Missile" (bug type), and "Lick" (ghost type).  Only five pokemon in the game could learn these moves.  This means that of the 15 pokemon that, theoretically, would be strong against psychic pokemon, only 5 would actually be so effective.

Also Also, four of those pokemon were dual-type pokemon with the poison type.  This means that only one pokemon learned a move that would deal extra damage against a psychic pokemon without receiving extra damage from psychic attacks.  That pokemon was Jolteon and it was not even a bug, nor poison type.

Also Also Also, due to a glitch in the game, the only ghost type move in the game, "Lick", actually dealt zero damage to psychic pokemon.  Wow.

THE GENERATION 2 FIX

Clearly, there was a problem.  Gen 2 fixed this problem by adding two new pokemon types.  These were the "Dark" and "Steel" types.

Dark type pokemon are characterized by being sneaky or ruthless.  This type is called "evil" in Japan and for good reason: some of the first dark pokemon revealed were "witchy crow", and "devil hound". Psychic moves would be ineffective against the dark type.  Dark moves deal increased damage against psychic pokemon.

Steel Pokemon are pokemon that are made of iron or that have some affinity for iron.  Often these pokemon have high physical defenses.  Examples include "metal rock snake" and "magnet".  While steel pokemon do not deal increased damage to psychic types, they are resistant to psychic moves.

With the psychic deadlock finally broken, the pokemon franchise took huge steps towards rebalancing in such a way that made the game more playable.  There really wasn't any one type that was the best--and finally the gameplay reflected this.  I would stop short of saying that it was fixed.  There were some types that were still severely underpowered compared to others and many of these balance issues would persist well into the franchise history.  But by adding two new types, Gold and Silver fixed what was most broken and did so with style.

This and other small mechanics changes would cause major changes in the way the metagame was structured for Generation 2 games.  No one could have foreseen what would happen next...

Next: Breaking the Stall

Monday, October 21, 2013

Enter the Fairy

I knew before I started the game that there was a new pokemon type to be introduced--the Fairy Type, but the only other thing I knew about it was that it was meant to be a true counter to the Overpowered Dragon-Type.

The Only Dragon...
Quick Sidenote:  I always thought the Dragon Type was stupid and unnecessary, while all the other types seem to denote the pokemon's element or skills, the Dragon Type is just a description (okay, so Bug and Ghost are similar, but I always thought of Ghost as more of a "Magic" or "Spirit" type and Bug...well, fine, Bug type is dumb too).

I know dragon pokemon are popular and kind of cool-looking (for the most part), but I am certain that any of these pokemon with "Dragon" typing could just as easily be described by other types.  Plus, please explain to me what "Dragonbreath" actually is--and how it is different from "FireBreath" or "Hyperbeam".

So now there is Fairy Type.  Fine.  My idea for the past three generations was a new type called "TECH", which would include all the pokemon with artificial or cyber properties.  Retroactively, this would apply to Porygon, as well as possibly Magnezone, Genesect, Voltorb, and Electivire. I mean, this is no worse than the Ghost type, which only had two evolutionary lines before generation 3, or that damned Dragon type whose only members were the Dratini family and Kingdra that same game.

But no, Fairy type it is...another type where I'm not sure what the defining characteristic is.  I mean, grass pokemon channel nature, fire pokemon are hot, flying pokemon fly, and fairy pokemon...leap daintily from flower to flower?  What exactly makes a fairy pokemon?

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I know I could just look up the answers, but because I am a scientist I want to figure out the Fairy Type's combat effectiveness by experimentation, so I made this work-in-progress chart to keep my results. 
I caught the new fairy pokemon Flabebe as well as Ralts, who was changed to Psychic/Fairy type--and removed Spewpa from my squad (becasue I only have room for one bug at the moment and Felix is my favorite).  Flabebe and Ralts are currently on rotation until I can decide which one deserves the spot more.

Current Squad:
FROAKIE/Froakles/lvl.13
BUTTERFREE/Felix/lvl.11
ZIGZAGOON/Ziggy/lvl.11
FLABEBE/Pixie/lvl.8
PIKACHU/PikaPi/lvl.11
FARFETCH'D/Quacklin'/lvl.11

On Rotation: Ralts