Showing posts with label yungoos. Show all posts
Showing posts with label yungoos. Show all posts

Friday, January 20, 2017

Beyond the Ghost Trial

This week, August has moved beyond the curtained door into the afterlife after seeking his ghosts and defeating them in battle.

Well, or something like that.

The Ghost Trial had me finding and photographing spooky ghosts doing spooky ghosty things in the haunted mall/beach.  Ultimately, my opponent was the Ghost/Fairy Mimikyu and its buddy Haunter.  Mimikyu has a unique ability in "Disguise".  This allows it to avoid the first direct hit of a match.  It would have been great to know this before I wasted by Z-move "Inferno Overdrive" on it.

I came away with the victory in the end, largely because Beak Blast has the ability to cause burn against pokemon that cause direct physical damage.

The next supporting character I would be introduced to would be none other than Grimsley, the Dark type Elite Four from Pokemon Black and White version.  Grimsley showed up out of nowhere (seriously, even the other characters were commenting on how weird he was standing there in his kimono on the beach) to give me the ride pager for Sharpedo (which would allow me to break through rocks whilst surfing).

I battled Plumeria again.  Since our last match, her Salandit had evolved into Salazzle.  It was level 35, so my own Sassy Sally must be close to evolution, herself!  Team Skull left, but not before stealing a poor little kid's Yungoos.

I decided to help because I am the fighter for love and justice known as Sailor August.  No, I didn't decide to help because the plot called for it.

Turns out that Team Skull lives in a walled off slum that they call Po Town.  There is garbage and graffiti all over...plus it is constantly raining.  There is no power for their pokemon center.  I would probably get pretty grumpy having to live there too.

I think I get Team Skull.  I mean, it wasn't until recently that I really understood the plans or the motivations of the other villainous gangs from previous games, but I do get Team Skull.  They're underprivileged and they just want some respect.

One gang member told me that she dropped out of her trial and that she didn't like how I was coming by and bragging about it and throwing it in her face.  I understand this as a motivation for them to want to assemble and cause a little something to get back at the privileged kids.  I understand that.

On the other hand, it wasn't until recently that I understood the motivation behind Team Aqua:  "return the world to the way that it once was and rightly should be."

Considering the dark forces that have recently taken control of the US government, a good ole reset of the entire species might be for the best.

We're probably going to get one whether we like it or not.

Current Squad:


Brionne/Pako Pako/lvl 33
Electabuzz/Buzz/lvl 33
Salandit/Sassy Sally/lvl 32
Oricorio/Ori-Chan/lvl 33
Tsareena/Bouncee/lvl 33
Sylveon/Star Fighter/lvl 34

On Rotation:
Crabrawler, Toucannon, Mareanie

Pokedex: 177 caught

Thursday, November 24, 2016

Vs. Raticate

Previously on Ben's Spectacular Pokemon White Y Moon Playthrough:

Totem Pokemon are powerful guardians of Trial locations.  There is a Totem for each Trial.  The Raticate boss in charge of the Verdant Cave Shrine was trained and set there with one goal: stop the Trial Challengers.  But I have the advantage here: I'm not a Trial Challenger, I'm a veteran Pokemon Trainer.

Vs. Raticate: Young Balance
I started by sending out Growlithe as a scout.  Knowing that Raticate is a Dark/Normal type in this game, I wanted to save Pip Pip for later on in the engagement as my ace.  Pikipek has a fighting move in Rock Smash (something that makes me curious about what kind of pokemon it will eventually evolve into), which would do x4 damage against the opponent.  Raticate immediately powered-up by boosting its defense.  Totems apparently have this extra ability.

First turn: Raticate Bites Growlie, who flinches.  The end of the turn finds Growlithe injured and Raticate untouched.  And then Raticate summoned help: Rattata appeared on the battlefield to assist the Totem.  This two-against-one match was easily enough to overwhelm Growlithe, Pikipek, and Popplio; all of whom failed to move because of flinch.  Both of my opponents were fast--much faster than my more methodical teammates--and I was taking two attacks per turn.  I was outnumbered and outperformed. 

Trusting in my instincts and relying on the Pokemon knowledge I had accrued over a lifetime of battle experience, I reassessed the situation.  I only had three pokemon left; one of them, Misdreavus, would not be able to cause any damage at all to the Dark/Normal opponents with their Psychic and Ghost moves.  What do I do when it's time to call defeat?  I stall.

Knowing exactly what I had left--a long shot against the barely damaged duo--I sent out Grimer.  Grimer, with its superior defenses, would be able to tank the two pokemons' physical moves; Grimer would resist "Bite".  And finally, Grimer had one more trick up its goopy, goopy sleeves: I used Poison Gas--successfully poisoning both opponents.

Raticate must have anticipated exactly this possibility, because it was holding a Pecha Berry which immediately cured it of its poisoning.  One turn later, I re-applied the move and succeeded in poisoning the pokemon, but not without great cost to myself.  Grimer could be gone in two turns--turns I didn't have.

I used Harden.  I took damage.  I used Harden.  I took damage.  I was prolonging the inevitable, but each turn I could keep my pokemon alive was one more turn towards my opponents' defeat.  Poison damage had severely weakened the Rattata.  Knowing that Grimer had done its job, I spent the last turn aiming a futile "Pound" attack at the Raticate.  Rattata took out my Grimer before it could even move.  It was the last thing my foe did before it fell due to poison.

It was now Chompy vs. Raticate.  Raticate was wounded--but Raticate was faster.  Almost there!!!

Turn 1: "Bite" exchanged for "Tackle".  Turn 2: "Bite" exchanged for "Tackle".

VICTORY


Saturday, November 19, 2016

Bottoms-Up Training

Next on my list of destinations was the Pokemon Trainer's School.  In my moments of level-headedness, I have found that I am becom

ing increasingly more worried that this is going to turn into the "Pokemon Sight-seeing Tour" given the density of unstoppable dialogues and cutscenes.  Hau (the  Litten trainer and grandson of the Melemele Kahuna) and Lillie haven't left my side for more than a few minutes so far this game and, while I admit that I'm still not exactly sure of what I should be doing on these Island challenges, I hope this game cuts out the handholding sooner rather than later.

And then, I catch something new and weird and I forget all about my doubts.

On my way to my first day of Pokemon school, I managed to bag Spinarak and Grubbin.  I like Grubbin (this little pinchers are precious) and its pokedex entry specifically discusses electric pokemon, but I opted to stick with my current lineup of six.  Slowpoke is currently the weak link considering its wide move pool of absolute garbage support moves (yawn, growl, and curse in addition to tackle), but I'm not quite ready to give it up.  It must learn headbutt soon...

At the Trainer's School, I was tasked with finding and battling four specially chosen trainers.  They used pokemon local to that specific area including Bonsly and Grimer (in its cool green and yellow Alola frome).  On the school grounds, I bagged my own Grimer and Magnemite.  I decided to give them my 7th and 8th team slots and put my rapidly growing Yungoos in the box for a spell.  I like using an eight-pokemon rotating squad, but I'm noticing an over-reliance on dark-type pokemon and moves.

Whilst I'm on the subject, the pokemon storage system has really been streamlined and improved.  I'm quite impressed with how it has been fixed up.  Moving pokemon, items, and selecting teams for battle is all done from the same menu now by toggling different options at the top of the screen, so rather than navigating into and out of different box modes from the PC startup screen, all you have to do is tap one button to switch from moving pokemon to moving held items.

It is the little things in this game that are really warming me up.  Like how trainers are visibly giving their pokemon orders in the background in battle. Or like how when you try to pet your Alola Grimer your hand gets stuck in its goopy goopiness.

"You mean here...now?"
After I took out the head student's Alola Grimer, a Poison/Dark type in this game, I was challenged by the teacher.  At this point, I realized what exactly I was up against.  Crew of underlings, boss battle at the end: I was basically up against my first gym leader.  Teacher Emily carried Magnemite and Alola Meowth, both of which were actually surprisingly tough.  At this point, I realized I really had no answer to steel/electric.  Joy.

Ultimately, I had to sacrifice two pokemon in order to debuff the magnetite enough that I could take it out with Grimer's STAB Bite.  Alola Meowth was a lot easier to defeat--after I realized it was Dark-type.
__________________
Newly graduated from Pokemon School, I was escorted to the next part of town by my two annoying friends: Hau the Litten trainer and Lillie the Office Supplies Bandit.  I immediately bactracked to the school when I realized I could snag my own Alola Meowth there.

Current Squad:
Popplio/Pako Pako/lvl 10
Yungoos/Chompy/lvl 9
Pikipek/Pip Pip/lvl 8
Pichu/Rai Rai/lvl 8
Slowpoke/Pokey/lvl 8
Rattata/Snackers/lvl 8

On Rotation:
Grimer/Sludj/lvl 8
Magnemite/Mags/lvl 8

Pokedex: 14 caught

Friday, November 18, 2016

Because OBVIOUSLY Raichu

I'm actually kinda digging this pokemon care thing.  I know it's based on the Pokemon Amie thing from last game, but for some reason I have only just come on board with it.  Possibly this is because the pokemon animations have been improved.  Possibly it is because I have just caught Pichu and Yungoos and they're both so FUCKING cute that I can't stop petting them.


The next day (there are a lot of flash forwards in this game), I made my way through Route 1 to get to the "Feast of Our Lord and Savior: The Electric Space Warrior Kamen Rider" (I'm not sure how long this lame meme is going to last).  Along the way, I picked up the aforementioned Yungoos and Pichu.  I named Yungoos "Chompy" because of those adorable teeth and I named Pichu "Rai Rai" because FUCKING DUH, Raichu! I also managed to bag my other favorite pokemon Caterpie (well, it will get there anyways...) and my other other new favorite pokemon Pikipek.  I also caught Ledyba, but I'm not feeling that, sorrynotsorry.

At the festival, we decided to skip directly to the Liturgy of the Pokemon Battle and I fought my friendly rival Haku again.  I had fought him after I got Popplio.  I had defeated his Litten handily back then and I defeated his Pichu and Litten just as easily this time.


I was told that I should totally take on the Island Challenge.  Not like I have a choice or anything.  That's not why I bought the game or anything.  There are four islands and apparently 4 challenges to take on.  This honestly reminds me of the Orange Islands league from the Pokemon anime (season 2 in case you were wondering) and it's juuust fresh enough to bring me in.

I'm curious about what this actually means...

Current Squad:
Popplio/Pako Pako/lvl 7
Yungoos/Chompy/lvl 5
Pikipik/Pip Pip/lvl 6
Pichu/Rai Rai/lvl 6
Caterpie/Felix/lvl 5

Unlisted:
Ledyba/Buckles/lvl 4

Pokedex: 6 caught