Showing posts with label Psychic Type. Show all posts
Showing posts with label Psychic Type. Show all posts

Wednesday, November 16, 2016

Three vs. Two: Breaking the Psychic Deadlock

THE PROBLEM

The first generation pokemon games, monumental pieces of video game history to be sure, are mired in gameplay issues and inconsistencies.  The calculation for critical hits, the absolute broken-ness of "wrap", the complete ineffectiveness of the ghost type in general (which couldn't hit normal, nor psychic types): the list goes on and on.  Of all of these issues, the Psychic Deadlock is the most widely known.

It is also the most substantial.

I like to describe Pokemon to those who don't play the games (nonbelievers, infidels, whatever you want to call them) as "extended rock, paper scissors".  It's a game of traits and how they interact with one another.  Choose any trait--it would be strong against some things and weak against other things.  For example, trees would be strong against rain, but weak against axes.  Humans are strong against dying alone, but weak against drain cleaner.  In Pokemon you have your standard fire/water/grass sort of thing going on: fire consumes grass, grass drinks water, water puts out fire, blahblahblah.  The way it worked was intuitive, for the most part.  Fire moves would deal double damage to grass pokemon and grass moves would deal halved damage to fire pokemon. There were many types that interacted in weird and sometimes silly ways.  As a matter of fact, in the first games there were 15 different types of Pokemon:

Grass, Poison, Ground, Flame, Electric, Water, Rock, Flying, Ice, Normal, Bug, Ghost, Fighting and Dragon.

Don't forget about Psychic.


While it was mentioned specifically and repeatedly in both the anime and the games that there was no "universally powerful" type, this was frankly untrue.  As it were, barring the existences of Santa Claus, the tooth fairy, and Jesus, this is the first lie that I remember being told.  That type was "psychic".

Theoretically, the Psychic type had the same strengths and weaknesses as any other type.  It was listed as being strong against the fighting and poison types.  It was listed as being vulnerable to bug and ghost types.  On paper, it had the same shortcomings as any other type of pokemon.  The problem was in the execution.

There were 14 psychic pokemon in Generation 1 and even more that could learn psychic moves.  There were only 12 bug pokemon and 3 ghost pokemon in that same generation.  Furthermore, neither of these types had any resistance to psychic moves.  As a matter of fact, no pokemon in generation 1 would receive reduced damage from psychic moves except psychic pokemon themselves.
Sorry Ash, you can never win against a Psychic Pokemon



Here are a few facts.

1) There were 14 psychic pokemon in Gen 1.
2) There were 12 bug pokemon.
3) There were 3 ghost pokemon.
4) There were 33 poison pokemon.
5) There were 7 fighting pokemon.



This means that there were 39 pokemon that had a weakness to psychic moves and only 15 pokemon that had types that were listed as super-effective against the psychic type.

Also, there were only three moves that were introduced in total that dealt extra damage to these psychic pokemon.  These moves were "Twinneedle" (bug type), "Pin Missile" (bug type), and "Lick" (ghost type).  Only five pokemon in the game could learn these moves.  This means that of the 15 pokemon that, theoretically, would be strong against psychic pokemon, only 5 would actually be so effective.

Also Also, four of those pokemon were dual-type pokemon with the poison type.  This means that only one pokemon learned a move that would deal extra damage against a psychic pokemon without receiving extra damage from psychic attacks.  That pokemon was Jolteon and it was not even a bug, nor poison type.

Also Also Also, due to a glitch in the game, the only ghost type move in the game, "Lick", actually dealt zero damage to psychic pokemon.  Wow.

THE GENERATION 2 FIX

Clearly, there was a problem.  Gen 2 fixed this problem by adding two new pokemon types.  These were the "Dark" and "Steel" types.

Dark type pokemon are characterized by being sneaky or ruthless.  This type is called "evil" in Japan and for good reason: some of the first dark pokemon revealed were "witchy crow", and "devil hound". Psychic moves would be ineffective against the dark type.  Dark moves deal increased damage against psychic pokemon.

Steel Pokemon are pokemon that are made of iron or that have some affinity for iron.  Often these pokemon have high physical defenses.  Examples include "metal rock snake" and "magnet".  While steel pokemon do not deal increased damage to psychic types, they are resistant to psychic moves.

With the psychic deadlock finally broken, the pokemon franchise took huge steps towards rebalancing in such a way that made the game more playable.  There really wasn't any one type that was the best--and finally the gameplay reflected this.  I would stop short of saying that it was fixed.  There were some types that were still severely underpowered compared to others and many of these balance issues would persist well into the franchise history.  But by adding two new types, Gold and Silver fixed what was most broken and did so with style.

This and other small mechanics changes would cause major changes in the way the metagame was structured for Generation 2 games.  No one could have foreseen what would happen next...

Next: Breaking the Stall

Monday, December 2, 2013

Olympia's Psychic Showdown

If nothing else at all, Gymleader Sabrina most certainly taught me one unforgettable lesson that I have retained in the back of my head in every single pokemon game I have ever played: fear Alakazam.

So much is my fear of Alakazam that I always, ALWAYS keep a pokemon who knows a strong dark or ghost physical attack (like crunch) handy with me just on the off-chance that I run into some trainer with either a Kadabra or an Alakazam.  And full disclosure: as soon as I realized White version didn't have any of the older pokemon in it, a part of me heaved a sigh of relief at the fact that I wouldn't have to worry about coming-across my blood-enemy.

This is something I have never admitted to anyone before.

Part of this fear of Psychic pokemon comes from the fact that there was no way to counter a Psychic type in Red version (Only one Ghost move in "Lick", only two Bug moves in "Pin Missile" and "Twinneedle"--and both of the pokemon that learn these three are Poison types who are weak against Psychic), but another significant portion  most certainly comes from battle wherein Sabrina's Alakazam crushed my pokemon team handily and repeatedly.

Psychic types are not as scary these days what with the abundance of Bug and Dark moves being thrown all over the place, but you can always count on a Psychic battle to be balanced on the edge of a knife: one misread cue and what was once an easy victory is now gone.  Slowbro started using Curse, Alakazam used Calm Mind, Solrock used Rock Polish--these are the last things you see before you get swept away.

Gymkiller Squad #7: Please not Alakazam...





I built this team expecting the worst: bulky pokemon with strong special defenses and Pikachu to paralyze speedy pokemon (like Alakazam) with Nuzzle. 

The battle opened with a turn of luck: I opened with Pikachu and Gymleader Olympia opened with the Psychic/Flying Sigilyph, who I took out handily after it set up Reflect (but thankfully before Light Screen).  Pikachu died the next turn as Olympia revenge-killed me withSlowking, but not before dealing-out some massive damage with Electroball.


I ended-up taking out Slowking fairly easily, but lost Gardevoir and Lucario to Olympia's final pokemon, Meowstic.  I was a little relieved that Olympia left her Alakazam at home, but slightly disappointed that her master pokemon was something I'd already seen and battled multiple times before. 

Greninja eventually took Meowstic out in what seemed to be a war of attrition with Olympia using multiple Hyper potions.

Current Squad:
GRENINJA/Van Frog/lvl.41
VENUSAUR/Venus/lvl.38
FLAERON/Hotfoot/lvl.38
SCRAFTY/Scrappy/lvl.40
HIPPOWDON*/Leviathan/lvl.40
AERODACTYL/Scarydactyl/lvl.40

On Rotation: Gardevoir, Pikachu, Lucario, Skrelp