Showing posts with label Steel Type. Show all posts
Showing posts with label Steel Type. Show all posts

Sunday, January 1, 2017

Who IS the Masked Royal? (it's Kukui)

At the gates if the Bokulani Observatory, I met the childhood friend of Professor Kukui. He referred to by  himself as "Molayne" and assured me that I was in good hands learning things from the Prof.  He challenged me to a pokemon battle--my toughest one yet.

He used three tough steel pokemon in battle: Skarmory, Alola Dugtrio, and Metang.  This is where I realized, for probably the fourth or twelfth time, that my team lacks focus because it's too damn large.  I had prepared for an electric trial and so all I had with me were Grimer, Steenee, Sylveon, and Misdreavus.  Sylveon and Steenee came out of the battle with top marks.  Neither of them was able to do much damage against their opponents (steel resists grass AND fairy moves), but they had the appropriate support moves in order to make the match an eventual success.  I mean, thank Arceus for potions and revives, but I was quite impressed by my packmen's abilities to tank hits and rebuff opponents.  

However, the battle helped illustrate to me how redundant Grimer and Misdreavus were on my squad.  I decided to send the both of them into training with Bagon--to be called upon if I ever need them--and thereby lowering my active team to eight players.


During the battle, Steenee evolved into Tsareena.  I fucking love this pokemon.  It's strong and it's really quite useful as a supporting role as well.  I currently have it with Trop Kick (a powerful physical grass attack which always lowers the opponent's attacking stat), Low Sweep (a strong fighting attack which always lowers the opponent's speed stat), Reflect (which doubles your team's physical defenses for 5 turns), and Light Screen (which doubles your team's special defenses for 5 turns).

Also, it's fucking adorable.

Fukui and Molayne congratulated me on a well-fought match and let me enter the observatory for my next trial.  Apparently the running gag is that everyone knows that Kukui's alter ego is the Masked Royal except for Kukui's wife.  Kukui thinks he's been doing a great job keeping it a secret that he moonlights as the undefeated champion of the Battle Royale league.  He hasn't fooled anyone other than his lady friend.


Current Squad:
Brionne/Pako Pako/lvl 26

Crabrawler/Ppunches/lvl 26
Salandit/Sassy Sally/lvl 27
Oricorio/Ori-chan/lvl 25
Steenee/Bouncee/lvl 29
Sylveon/Star Fighter/lvl 28

On Rotation:
Mareanie/Meanie/lvl 27
Trumbeak/Pip Pip/lvl 27



Pokedex: 126 caught


Wednesday, November 16, 2016

Three vs. Two: Breaking the Psychic Deadlock

THE PROBLEM

The first generation pokemon games, monumental pieces of video game history to be sure, are mired in gameplay issues and inconsistencies.  The calculation for critical hits, the absolute broken-ness of "wrap", the complete ineffectiveness of the ghost type in general (which couldn't hit normal, nor psychic types): the list goes on and on.  Of all of these issues, the Psychic Deadlock is the most widely known.

It is also the most substantial.

I like to describe Pokemon to those who don't play the games (nonbelievers, infidels, whatever you want to call them) as "extended rock, paper scissors".  It's a game of traits and how they interact with one another.  Choose any trait--it would be strong against some things and weak against other things.  For example, trees would be strong against rain, but weak against axes.  Humans are strong against dying alone, but weak against drain cleaner.  In Pokemon you have your standard fire/water/grass sort of thing going on: fire consumes grass, grass drinks water, water puts out fire, blahblahblah.  The way it worked was intuitive, for the most part.  Fire moves would deal double damage to grass pokemon and grass moves would deal halved damage to fire pokemon. There were many types that interacted in weird and sometimes silly ways.  As a matter of fact, in the first games there were 15 different types of Pokemon:

Grass, Poison, Ground, Flame, Electric, Water, Rock, Flying, Ice, Normal, Bug, Ghost, Fighting and Dragon.

Don't forget about Psychic.


While it was mentioned specifically and repeatedly in both the anime and the games that there was no "universally powerful" type, this was frankly untrue.  As it were, barring the existences of Santa Claus, the tooth fairy, and Jesus, this is the first lie that I remember being told.  That type was "psychic".

Theoretically, the Psychic type had the same strengths and weaknesses as any other type.  It was listed as being strong against the fighting and poison types.  It was listed as being vulnerable to bug and ghost types.  On paper, it had the same shortcomings as any other type of pokemon.  The problem was in the execution.

There were 14 psychic pokemon in Generation 1 and even more that could learn psychic moves.  There were only 12 bug pokemon and 3 ghost pokemon in that same generation.  Furthermore, neither of these types had any resistance to psychic moves.  As a matter of fact, no pokemon in generation 1 would receive reduced damage from psychic moves except psychic pokemon themselves.
Sorry Ash, you can never win against a Psychic Pokemon



Here are a few facts.

1) There were 14 psychic pokemon in Gen 1.
2) There were 12 bug pokemon.
3) There were 3 ghost pokemon.
4) There were 33 poison pokemon.
5) There were 7 fighting pokemon.



This means that there were 39 pokemon that had a weakness to psychic moves and only 15 pokemon that had types that were listed as super-effective against the psychic type.

Also, there were only three moves that were introduced in total that dealt extra damage to these psychic pokemon.  These moves were "Twinneedle" (bug type), "Pin Missile" (bug type), and "Lick" (ghost type).  Only five pokemon in the game could learn these moves.  This means that of the 15 pokemon that, theoretically, would be strong against psychic pokemon, only 5 would actually be so effective.

Also Also, four of those pokemon were dual-type pokemon with the poison type.  This means that only one pokemon learned a move that would deal extra damage against a psychic pokemon without receiving extra damage from psychic attacks.  That pokemon was Jolteon and it was not even a bug, nor poison type.

Also Also Also, due to a glitch in the game, the only ghost type move in the game, "Lick", actually dealt zero damage to psychic pokemon.  Wow.

THE GENERATION 2 FIX

Clearly, there was a problem.  Gen 2 fixed this problem by adding two new pokemon types.  These were the "Dark" and "Steel" types.

Dark type pokemon are characterized by being sneaky or ruthless.  This type is called "evil" in Japan and for good reason: some of the first dark pokemon revealed were "witchy crow", and "devil hound". Psychic moves would be ineffective against the dark type.  Dark moves deal increased damage against psychic pokemon.

Steel Pokemon are pokemon that are made of iron or that have some affinity for iron.  Often these pokemon have high physical defenses.  Examples include "metal rock snake" and "magnet".  While steel pokemon do not deal increased damage to psychic types, they are resistant to psychic moves.

With the psychic deadlock finally broken, the pokemon franchise took huge steps towards rebalancing in such a way that made the game more playable.  There really wasn't any one type that was the best--and finally the gameplay reflected this.  I would stop short of saying that it was fixed.  There were some types that were still severely underpowered compared to others and many of these balance issues would persist well into the franchise history.  But by adding two new types, Gold and Silver fixed what was most broken and did so with style.

This and other small mechanics changes would cause major changes in the way the metagame was structured for Generation 2 games.  No one could have foreseen what would happen next...

Next: Breaking the Stall

Tuesday, December 31, 2013

Steel

Steel is a type that has always been special to me, this has been true ever since I had first heard of it back when my entire exposure to Pokemon news was the monthly "Beckett Pokemon Collector" magazine.  A new pokeon type?  This was unprecedented!  And when I caught my Skarmory, it was instantly my favorite from that game.  SUCH a cool design.

However, when on the other side of the coin and steel is my opponent, they love to give me headaches.  While Water types are typically weak to grass and electric, and flying types are more-or-less always weak against rock and ice, the steel type is made up of a whole bunch of nonsense pokemon with crazy dual types: steel/rock, steel/bug, steel/psychic.  As a result, you can't always count on the typical fire, ground, fighting weaknesses of the steel type to always work for you on the fly.

I had Venusaur take the lead on this one--deciding to Err on the side of caution and keep Flareon alive and healthy just in case Wikstrom decided to send in something crazy like Empoleon (Steel/Water).
His first pokemon was Klefki, a Steel/Fairy pokemon.  After going through the regular rigamarole of weakening it with Leech Seed and Sleep Powder, I sent in Lucario on a free turn and powered-up with Swords Dance for an easy KO.  I may rename this particular pokemon squad "SailorScout Mega-Venusaur-cario".


The next pokemon, Probopass, was a Steel/Rock type: easy pickings for Lucario's Close Combat move.  "Hahahaha, fear my 120x2x2x2 power fighting move!" I could see the end of the battle right before my eyes.

However, due to a miscalculation on my part, or more specifically "general idiocy", Probopass survived the 960-damage hit with exactly 1 HP left due to his "Sturdy" ability.  Lucario was taken-out handily.  Dang, guess it's going to be one of those matches...

I got the easy revenge kill with Greninja, but W's third pokemon was called Aegislash and it was a pokemon I had no prior knowledge of.  I had come across a pokemon called Honedge in my travels and it was a Steel/Ghost pokemon, and I assumed that Aegislash was the higher form of it, but I wasn't sure how it would battle.  As a result, I sent in Venusaur for some reconnaissance.

Aegislash kept changing its form due to its weird ability and I think the result of each transformation must have been a change in its base stats, but Leech Seed wore it down enough so that Flareon could come in for the finishing "Flame Charge" attack and gaining the +1 Speed increase to boot.

My heart sank as Wikstrom sent in Scizor.

I think my fear of Scizor stems from my old competitive Heartgold/Soulsilver battling from years ago.  I had a fantastic team at the time but no real answer to opposing Scizor.  I had to hope that I could wear it down with incessant chicanery and luck.  I guess mostly luck...

LUCKILY, Flareon outran Scizor due to that Flame Charge Speedboost and KO'ed it with Flare Blitz.  I checked the numbers: if Flareon hadn't gotten that speed boost against Aegislash, it would have been outrun by Scizor.  Given Scizor's massive attack and Flareon's weak defense, I could not guarantee Flareon's safety.  One Superpower from Scizor would have taken it out.  Basically, without Leech Seed wearing Aegislash into KO range, Flareon would have had to Flare Blitz, and Scizor would have removed it.

Of course this doesn't mean I was in danger of losing the whole match--I mean let's be realistic, I still had four other pokemon after Flareon.  We don't have to be so histrionic about this debackle.  However, it is interesting to consider the importance of even small decisions in a game like this.
_________________
Score that match: 5-0
Hyper Potions: 17 -3
Revives: 23 -1
_________________
Current Squad Status:
GRENINJA/Froakles/lvl.57
VENUSAUR/Venus/lvl.56
FLAREON/Rox/lvl.54
LUCARIO/Knives/lvl.56
HIPPOWDON/Leviathan/lvl.54
GARDEVOIR/Missy/lvl.53

Sidelines: Pikachu, Scrafty, Aerodactyl, Dragalge