Saturday, November 19, 2016

Bottoms-Up Training

Next on my list of destinations was the Pokemon Trainer's School.  In my moments of level-headedness, I have found that I am becom

ing increasingly more worried that this is going to turn into the "Pokemon Sight-seeing Tour" given the density of unstoppable dialogues and cutscenes.  Hau (the  Litten trainer and grandson of the Melemele Kahuna) and Lillie haven't left my side for more than a few minutes so far this game and, while I admit that I'm still not exactly sure of what I should be doing on these Island challenges, I hope this game cuts out the handholding sooner rather than later.

And then, I catch something new and weird and I forget all about my doubts.

On my way to my first day of Pokemon school, I managed to bag Spinarak and Grubbin.  I like Grubbin (this little pinchers are precious) and its pokedex entry specifically discusses electric pokemon, but I opted to stick with my current lineup of six.  Slowpoke is currently the weak link considering its wide move pool of absolute garbage support moves (yawn, growl, and curse in addition to tackle), but I'm not quite ready to give it up.  It must learn headbutt soon...

At the Trainer's School, I was tasked with finding and battling four specially chosen trainers.  They used pokemon local to that specific area including Bonsly and Grimer (in its cool green and yellow Alola frome).  On the school grounds, I bagged my own Grimer and Magnemite.  I decided to give them my 7th and 8th team slots and put my rapidly growing Yungoos in the box for a spell.  I like using an eight-pokemon rotating squad, but I'm noticing an over-reliance on dark-type pokemon and moves.

Whilst I'm on the subject, the pokemon storage system has really been streamlined and improved.  I'm quite impressed with how it has been fixed up.  Moving pokemon, items, and selecting teams for battle is all done from the same menu now by toggling different options at the top of the screen, so rather than navigating into and out of different box modes from the PC startup screen, all you have to do is tap one button to switch from moving pokemon to moving held items.

It is the little things in this game that are really warming me up.  Like how trainers are visibly giving their pokemon orders in the background in battle. Or like how when you try to pet your Alola Grimer your hand gets stuck in its goopy goopiness.

"You mean here...now?"
After I took out the head student's Alola Grimer, a Poison/Dark type in this game, I was challenged by the teacher.  At this point, I realized what exactly I was up against.  Crew of underlings, boss battle at the end: I was basically up against my first gym leader.  Teacher Emily carried Magnemite and Alola Meowth, both of which were actually surprisingly tough.  At this point, I realized I really had no answer to steel/electric.  Joy.

Ultimately, I had to sacrifice two pokemon in order to debuff the magnetite enough that I could take it out with Grimer's STAB Bite.  Alola Meowth was a lot easier to defeat--after I realized it was Dark-type.
__________________
Newly graduated from Pokemon School, I was escorted to the next part of town by my two annoying friends: Hau the Litten trainer and Lillie the Office Supplies Bandit.  I immediately bactracked to the school when I realized I could snag my own Alola Meowth there.

Current Squad:
Popplio/Pako Pako/lvl 10
Yungoos/Chompy/lvl 9
Pikipek/Pip Pip/lvl 8
Pichu/Rai Rai/lvl 8
Slowpoke/Pokey/lvl 8
Rattata/Snackers/lvl 8

On Rotation:
Grimer/Sludj/lvl 8
Magnemite/Mags/lvl 8

Pokedex: 14 caught

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