Showing posts with label kahuna olivia. Show all posts
Showing posts with label kahuna olivia. Show all posts

Sunday, December 25, 2016

Totally the Good Guys, Definitelymaybe

Kahuna Olivia met me on the doorstep of the sanctum of her god Tapu Lele, the guardian deity of Akala Island.  It would be her rock types against my team of specially chosen rock-destroyers in the company of nature and the supreme ruler of the island.

Battle Team: Bulky Offensive
Vs. Kahuna Olivia

Of the battle itself, there is little to mention:  Ppunches' "Powerup Punches" made short work of her rocky team.


I suppose that I have learned two things: 1) just because the setting of a match is epic, it doesn't mean the battle will follow suit.  And 2) rock types suck suck suck suck suck suck suuuuuuck.

I received Rockium-Z and my Akala Island certification and Olivia sent me on my way.  There is a lot of weird sexualizing of Olivia specifically in this game--from her battle intro to the way she describes her fighting style.  This sort of thing wouldn't normally stick out for me in a game except for the fact that this is a Pokemon game and has a different sort of audience from, say, Tekken.
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I met a chap from the Aether foundation named Fab.  This fellow took Hau and I to the manmade floating island known as Aether Paradise.  This is apparently the main hub of the Aether Foundation--designed to give a safe haven to pokemon who are on the verge of endangerment.  He mentioned a facility there to take care of pokemon attacked by Team Skull and then he talked about a Pokeball design project in the lower levels.  He also mentioned, in a rather offhand way, that they were currently sending out a jamming signal so that our poke balls would not function on the island.

That line sort of stuck out to me.  It was quite the tour and it should have been a more positive sort of tour, but the dread started to sink in as soon as I noticed that this was the exact same facility as that shown at the start.  This means that this game has either already shown its hand and that the Aether Foundation is going to turn out to be the bad guys, or that Lillie, the office supply bandit, will.

At this point, we met the President of the Aether Foundation: Lusamine.  Lusamine sounds like the sort of vitamin that your weird auntie tells you you should take in order to stop age lines or regrow fingernails or something, but this Lusamine seems to be a nice lady who just wants to innocently "Bring all Pokemon into [her] love".

Was that diabolical laughter that I just heard?

Our schmoozing session was interrupted by an explosion from the lower levels.  Suddenly a portal opened near us and a jellyfish vagina monster emerged.

To Be Continued...














Current Squad:


Brionne/Pako Pako/lvl 25
Crabrawler/Ppunches/lvl 24
Salandit/Sassy Sally/lvl 23
Oricorio/Ori-Chan/lvl 23
Steenee/Bouncee/lvl 24
Sylveon/Sly/lvl 24


On Rotation:
Grimer/Sludj/lvl 24
Misdreavus/Missy/lvl 23
Trumbeak/Pip Pip/lvl 23
Mareanie/Meanie/lvl 24

Pokedex: 112 caught

Friday, December 2, 2016

Friendly Rivalries: An Assessment


I boarded the ferry with Professor Kukui, my friend and rival Hau, and the office supplies bandit and we traveled by map to the second island, Akala Island, to continue the Alola challenge.  Apparently there are three challenges on Akala Island with three different Trial Captains.  One of these captains, Mallow, and the Kahuna of the island, Olivia, greeted us at landfall.  I did my best to come up with an appropriate joke for the situation, but all I could think of was "it's really sweet that Marshmallow would come to greet us."  Clearly I shouldn't quit my day job anytime soon.
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Continuing with the trend started in Generation 4 (yes I said Generation 4,:fight me about it), Pokemon Sun offers you the "rival is your friend" plotline.  I have spoken with my similarly-minded friends about this and we came to the conclusion that the whole friendly rival thing doesn't quite work the way that Nintendo/Gamefreak would hope it does.  I would say that the reason for this failure is in the nature of the game as a whole.

Let's look at Gen 1 and 2 as the counter-examples.  These two games had ruthless, tough, mean-spirited rivals that are always one step ahead of you with tough pokemon and tough attitudes.  Blue was cocksure and ambitious.  He had no reservations about admitting that he was out to show the world that he is the best; he was always quick to demean and belittle the main protagonist--the player character.  Gen 2 had Silver--an actual pokemon thief.
"Geez, Silver calm down"

Fast forward to Generation 4, 5, 6, and now 7 and the player's rivals are all childhood friends or new friends of the player character.  Gen 5 tells you, the player, outright that the characters Bianca and Cheren have been your friends from childhood.  The Band of Pokemon thieves in Gen 6 were all one-note character stereotypes (of course the big buy is into dancing, of course the small whiney kid is into collecting and analyzing data, of course the girl is scared of everything--because who cares about breaking down gender and character tropes in artistic media, right?) and they were all presented as friends who are competing with you.

Generation 7's rival character is Hau and Hau's character trait--Hau's only character trait--is that he likes to eat malasada. Woo.

The reason that Blue and Silver always make the short list of everyone's top Pokemon NPC countdowns is because their implementation was in line with the player's expectations of the medium of the videogame.

One plays a video game to be challenged.  A game is a puzzle--it's a thing that needs to be solved.  It's a set of obstacles that present themselves to the player such that the player has an innate desire to push on and overcome these same obstacles.  The reward is coming out on top.  "You did it!  You won!"  In a game you're trying to overcome the odds--it's a natural outcome of the medium.  There's something working against you.  As a direct result of this, it's really easy to put together a mean, intimidating rival for your game.  Your rival, especially in pokemon, is the personification of the game--the game is trying to beat you and your rival is working against you in that same way.  On the other hand, it's nearly impossible to implement a friendly rivalry that works.

The best way to rationalize it is that a friendly rivalry, even in Pokemon, breaks game flow.  It's hard to get a player to care about an NPC.  That's even before we factor into the equation the fact that these same NPC's lack dimension.  It's hard to care about a cardboard cutout--and no amount of Tierno's dancing, nor Hau's joking about food is going to get me to care about them.  It's hard to get someone to care about your video game character as a friend, but it's easy to identify an enemy.

That's why friendly rivalries so easily fall flat on their faces.  In a show or in a book or a comic, these characters could be written in such a way that they are more sympathetic and, dare I say it, friendly.  However, in the medium of "video game", the friendliness of the rivalry undercuts the rules of the game.

If the game is trying to beat you, the avatar and personification of that very same game should be as heckling and mean as well.  It's easier to pull off--and it's just plain better motivation to get good, son.

And this one?  Honestly I don't even know what I should be feeling here...

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Wasn't that a nice diversion?  Here I am teaching you all these things.  You're gonna be so smart by the end of this play through.

I ran into Sina and Dexio, Professor Sycamore's assistants) from Pokemon Y version.  Sina challenged me to a battle.  This was actually interesting for me because I had never seen what kinds of pokemon either one of them uses.  Turns out, she uses Ice Pokemon: Delibird and Glaceon.

[Insert Sex pun here]
Too bad I had Growlie with me, huh?