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Let's look at Gen 1 and 2 as the counter-examples. These two games had ruthless, tough, mean-spirited rivals that are always one step ahead of you with tough pokemon and tough attitudes. Blue was cocksure and ambitious. He had no reservations about admitting that he was out to show the world that he is the best; he was always quick to demean and belittle the main protagonist--the player character. Gen 2 had Silver--an actual pokemon thief.
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"Geez, Silver calm down" |
Fast forward to Generation 4, 5, 6, and now 7 and the player's rivals are all childhood friends or new friends of the player character. Gen 5 tells you, the player, outright that the characters Bianca and Cheren have been your friends from childhood. The Band of Pokemon thieves in Gen 6 were all one-note character stereotypes (of course the big buy is into dancing, of course the small whiney kid is into collecting and analyzing data, of course the girl is scared of everything--because who cares about breaking down gender and character tropes in artistic media, right?) and they were all presented as friends who are competing with you.
Generation 7's rival character is Hau and Hau's character trait--Hau's only character trait--is that he likes to eat malasada. Woo.
The reason that Blue and Silver always make the short list of everyone's top Pokemon NPC countdowns is because their implementation was in line with the player's expectations of the medium of the videogame.
One plays a video game to be challenged. A game is a puzzle--it's a thing that needs to be solved. It's a set of obstacles that present themselves to the player such that the player has an innate desire to push on and overcome these same obstacles. The reward is coming out on top. "You did it! You won!" In a game you're trying to overcome the odds--it's a natural outcome of the medium. There's something working against you. As a direct result of this, it's really easy to put together a mean, intimidating rival for your game. Your rival, especially in pokemon, is the personification of the game--the game is trying to beat you and your rival is working against you in that same way. On the other hand, it's nearly impossible to implement a friendly rivalry that works.
The best way to rationalize it is that a friendly rivalry, even in Pokemon, breaks game flow. It's hard to get a player to care about an NPC. That's even before we factor into the equation the fact that these same NPC's lack dimension. It's hard to care about a cardboard cutout--and no amount of Tierno's dancing, nor Hau's joking about food is going to get me to care about them. It's hard to get someone to care about your video game character as a friend, but it's easy to identify an enemy.
That's why friendly rivalries so easily fall flat on their faces. In a show or in a book or a comic, these characters could be written in such a way that they are more sympathetic and, dare I say it, friendly. However, in the medium of "video game", the friendliness of the rivalry undercuts the rules of the game.
If the game is trying to beat you, the avatar and personification of that very same game should be as heckling and mean as well. It's easier to pull off--and it's just plain better motivation to get good, son.
And this one? Honestly I don't even know what I should be feeling here...
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Wasn't that a nice diversion? Here I am teaching you all these things. You're gonna be so smart by the end of this play through.
I ran into Sina and Dexio, Professor Sycamore's assistants) from Pokemon Y version. Sina challenged me to a battle. This was actually interesting for me because I had never seen what kinds of pokemon either one of them uses. Turns out, she uses Ice Pokemon: Delibird and Glaceon.
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[Insert Sex pun here] |
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