Showing posts with label Sandile. Show all posts
Showing posts with label Sandile. Show all posts

Thursday, October 31, 2013

Too Many Pokemon!


I previously noted that it is important to have a variety of pokemon available to catch and add to your team early and then to funnel in new pokemon in an even and consistent way--something that Ruby and Sapphire had a serious problem with--but this is just plain comical.

So I caught Snorlax (cause I always catch Snorlax), found the game's pokemon breeding center, went through a cave, Bulbasaur and Froakie both evolved (into Ivysaur and Frogadier, respectively), I found a town, found a second cave, and along the way I caught Seviper, Drifloon, Zubat, Axew, Croagunk, Onix, Sandile, Helioptile, Hippopotas, Lunatone, Solrock, Machop, Cubone, Inkay, Illumise, Ducklett, Spoink, Absol, Mienfoo, and Wingull.  Of these, I briefly had on my team: Seviper, Absol, Mienfoo, Machop, Cubone, Onix, Croagunk, Axew, and Helioptile. 

...And then I realized that I was going absolutely bonkers with all the new pokemon: I was like a fat school kid on Macaroni and Cheese day (something I have years of experience at, as a matter of fact). 

Ultimately, I decided to just leave it up to my little brother to pick for me: welcome to the team, Hippopotas.


I was originally sent to the last town to ask about Mega Evolutions, and the people there sent me on my way to Ambrette town.  When I got to Ambrette town, I found the professor I was looking for and he told me to go piss off and explore the aforementioned "second cave" (only accessible by riding on top of a Rhyhorn).  He must have had an important meeting...or perhaps he just didn't like the idea of some snot-nosed kid asking him about things he has never heard of JUST BECAUSE he is a scientist.  Because all scientists know all of science...right?   

Hint: wrong


Current Squad:
FROGADIER/Froakles/lvl.18
IVYSAUR/Ivy/lvl.18
SCRAGGY/Scrappy/lvl.18
FLABEBE/Pixie/lvl.17
PIKACHU/PikaPi/lvl.18
DODUO/Birdface/lvl.17

On Rotation: Hippopotas, Ralts

Tuesday, March 22, 2011

The Electric Battle with Elsa!

Let the Battle Begin!


In the opening volleys, Wiggles successfully burns the first Emolga, then Siglyph is sent-in to use Light Screen and Psybeam. The first Emolga is almost KO-ed, but Elsa saves it with a Hyper potion. Totem the Siglyph is Knocked-out soon afterward on Turn 7.
The following two turns I make a mistake. I had sent in Deedoon to lure Elsa into Volt-Switching rather than using a Hyper Potion, but she healed Emolga anyways. Light Screen wears off, and I switch to Wiggles to try to burn the second Emolga, but is instead KO-ed with Volt Switch when Elsa gets her first lucky critical hit of the match.
In the next three turns I capitalize on the free switch-in after one of my pokemon has fainted and send in Krookodile for a revenge kill. With help from intimidate, I wear down the Emolga until it is eventually KO-ed. Krookodile then becomes paralyzed due to "Static".At this point I know I'm in trouble--Krookodile is dead in the water and only one Emolga is gone. I decide to send-in Deedoon to force Burn damage and stall with Detect, then allow Krook to die so I may use a revive later. Next I send in Deedoon for more burn-stalling. The result of these five turns? Deedoon is dead due to a second lucky critical hit, Emolga has nearly succumbed to Burn damage, and Krookodile is revived.The next three turns start off very unlucky--but then ultimately turn the tide of the match in my favor. First, Emolga's Volt Switch has resulted in Zebstrika being brought to the front. Excited about finally setting-up Red for a game-winning sweep, I immediately send him in...where he is one-hit-KO-ed with a lucky critical hit "Spark" attack.  DAMMIT!!!! I retaliate with Rock Jock, who first uses Mud Slap to decrease accuracy, then uses Rock Blast, which luckily hits five times, once for a critical hit--and seems to be EXACTLY enough damage to knock-out Zebstrika...almost there...
Boldore is now more-or-less out of commission (because he is so slow that he will move second and surely be dead by then)--so I use this turn to use a super-potion on Krookodile in case I have once again underestimated Emolga's power. Rock Jock dies easily and I send-in the Krook. The combination of Intimidate and Burn make Emolga's attacks seem to strike like tissue paper--and Krookodile eventually KO's it with Bite on Turn 19!
_____________________
Notes:
Krookodile has certainly proven its worth, but I am unsure about replacing any of my current squadmates with him. Leavanny and Scrappy are both amazing fighters. This being said I may need Krookodile in the future--so I will be training him on the side--and keeping him and Siglyph up to par with my main team--as alternates--in case I need them again.

Team-Building Take 1

The team has been assembled and I'm ready to battle Elsa! Today's post will be a strategy rundown of the battle and how I hope it goes. Go ahead and skip if not interested.
_________________________________________________________________
"The Lead"
Yamask (Wiggles)
Types: Ghost
-Wiggles may have the least stopping power in the entire squad, but his real usefulness lies in his ability to burn with "Will-O-Wisp". By burning Elsa's pokemon, they will take 1/8 of their total HP damage per turn and their attack stat will be halved--which is necessary to give my team longevity.

"The Screen"
Siglyph (Totem)
Types: Psychic/Flying
-Totem is a pokemon I found while searching for the correct team anchor in the Desert Ruins and his place is simple: Set up "Light Screen" and then cause as much damage as possible before dying. Light Screen will allow my team mates to survive more "Volt Switch" than usual--and will hopefully allow my team to set-up easier

"The Meatpuppet"
Tranquill (Deedoon)
Types: Normal/Flying
-Deedoon may not make much sense on a team like this, but actually has a very specific, very important place--Deedoon is meant to be "Volt-Switch bait"--meaning he will be sent out to lure Elsa's Emolga into using "Volt Switch" so I may send-in my team anchor. Plus "Detect" will allow me to get a extra turn of burn damage on the foes Wiggles is able to burn.

"The Sweeper"
Pignite (Red)
Types: Fire/Fighting
-Red is meant to be sent-in against Elsa's Zebstrika and to use "Flame Charge" for damage and a guaranteed speed increase. This will allow Red to continue to deal damage by outrunning all of his foes.





"The Wall"
Boldore (Rock Jock)
Types: Rock
-Rock Jock's job is to be tough and deal damage. Rock Blast is an amazingly powerful move--and is super-effective against Elsa's flying Emolga. Rock Jock is meant to switch-into predicted flying type attacks and counterattack with Rock Blast.


"The Anchor"
Sandile (Krookodile)
Types: Ground/Dark
-The head honcho and the reason that I even have a fighting chance--I spent a long time looking in the Desert Ruins for this pokemon--and specifically, a Sandile that has the ability: Intimidate. With Intimidate, pokemon won't be able to attack as hard and being ground type, Volt Switch will not be a problem--the Emolga will be trapped. The idea is to get a free switch-in by sending him into a predicted Volt Switch to block an Emolga's escape, then let Burn and "Bite" take care of the pokemon. With Burn and Intimidate, Elsa's Emolga won't be doing very much damage anymore...
________________________________________________________________

Hark Elsa! Your time has come!

Tuesday, March 15, 2011

A Pokemon-Catching Spree!

After stealing the "Dragon skull", Team Plasma charged-off into the forest, followed by Gymleader Lenora, some artist named Burgh, and, because the story required it, myself. Burgh ran ahead along the road to "head them off" and told me to traipse through the forest after Team Plasma.

Seeing this as an opportunity to beef up my pokedex, I caught Venipede, Tympole, and Sewaddle.  Soon after, I caught Sandile, Scraggy, and Darumakka. I immediately replaced Pansage with Sewaddle which has turned out quite favorably, but I think I have some big choices to come over Sandile and Scraggy...

Team Plasma did what they do best--suck and burn--and just when I had beaten the last guy, some old guy who talked like an eighteenth-century ass approached me and said that it doesn't matter that I stopped them because, "...this is not the skull of the pokemon that we have been searching for for so long, it is completely unrelated." I'm glad that Team Plasma themselves are coming to grips with the fact that everything they are doing is complete nonsense.  Even I could have told them that a skull--no matter whose it is--is not going to free pokemon.

Burgh and Lenora showed up just in time for the old guy to launch into a ten-minute long monologue about how awesome Team Plasma is and how they are going to free all the pokemon--making sure to tell us all in excruciating detail the explicit instructions on how to foil their next plans. Even more disturbing is how he made sure to tell me that Burgh was a bug pokemon trainer and that he is the gymleader of the upcoming town (and that I should catch some flying and fire pokemon before I battled him).

About fifty minutes later I finally made it to Castella City, which is absolutely massive! I'm not even kidding, this place is HUGE! That last link goes to a youtube video of some guy exploring it.

Zoey (Purrloin) evolved into Liepard, which looks awesome, but isn't any better than she was, so we'll see how long she lasts...

Current Squad: