Tuesday, March 22, 2011

Team-Building Take 1

The team has been assembled and I'm ready to battle Elsa! Today's post will be a strategy rundown of the battle and how I hope it goes. Go ahead and skip if not interested.
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"The Lead"
Yamask (Wiggles)
Types: Ghost
-Wiggles may have the least stopping power in the entire squad, but his real usefulness lies in his ability to burn with "Will-O-Wisp". By burning Elsa's pokemon, they will take 1/8 of their total HP damage per turn and their attack stat will be halved--which is necessary to give my team longevity.

"The Screen"
Siglyph (Totem)
Types: Psychic/Flying
-Totem is a pokemon I found while searching for the correct team anchor in the Desert Ruins and his place is simple: Set up "Light Screen" and then cause as much damage as possible before dying. Light Screen will allow my team mates to survive more "Volt Switch" than usual--and will hopefully allow my team to set-up easier

"The Meatpuppet"
Tranquill (Deedoon)
Types: Normal/Flying
-Deedoon may not make much sense on a team like this, but actually has a very specific, very important place--Deedoon is meant to be "Volt-Switch bait"--meaning he will be sent out to lure Elsa's Emolga into using "Volt Switch" so I may send-in my team anchor. Plus "Detect" will allow me to get a extra turn of burn damage on the foes Wiggles is able to burn.

"The Sweeper"
Pignite (Red)
Types: Fire/Fighting
-Red is meant to be sent-in against Elsa's Zebstrika and to use "Flame Charge" for damage and a guaranteed speed increase. This will allow Red to continue to deal damage by outrunning all of his foes.





"The Wall"
Boldore (Rock Jock)
Types: Rock
-Rock Jock's job is to be tough and deal damage. Rock Blast is an amazingly powerful move--and is super-effective against Elsa's flying Emolga. Rock Jock is meant to switch-into predicted flying type attacks and counterattack with Rock Blast.


"The Anchor"
Sandile (Krookodile)
Types: Ground/Dark
-The head honcho and the reason that I even have a fighting chance--I spent a long time looking in the Desert Ruins for this pokemon--and specifically, a Sandile that has the ability: Intimidate. With Intimidate, pokemon won't be able to attack as hard and being ground type, Volt Switch will not be a problem--the Emolga will be trapped. The idea is to get a free switch-in by sending him into a predicted Volt Switch to block an Emolga's escape, then let Burn and "Bite" take care of the pokemon. With Burn and Intimidate, Elsa's Emolga won't be doing very much damage anymore...
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Hark Elsa! Your time has come!

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