Showing posts with label Gyarados. Show all posts
Showing posts with label Gyarados. Show all posts

Friday, December 23, 2016

"Not Sailor Moon"

I was supposed to meet Kahuna Olivia in the town hidden behind Diglett's Tunnel.  Konikoni City is a town that reminds me a lot of Miyajima Island near Hiroshima in Japan.  There are red structures resembling the tori gates, street markets on old stone roads.  There is a lot about this town that reminds me of my trip to the same place this last summer.
This is the second consecutive Pokemon game where I have found that I have actually been to one of the in-game locations in the very recent past.  I wonder if my travels are actually influencing the game design?!

I had found that I had missed Olivia by just a few moments when I got there and I swore right there in Konikoni that I would find her and have my revenge...

Now on with the chase, Miami, Dallas, New Orleans, then I came face to face with the rat in Niagra Falls...



Olivia told me to meet with her in the sanctuary where the Akala Island Guardian Deity resides.  I suppose that having god watch my battle is the ultimate in nerve-inducing audiences, but that shaking you see of me is probably just the cold.

On my way through another graveyard--this one infested with Gastly and Phantump.  Noteworthy amongst my travels was a near-loss against a tough Umbreon and a double blackout against what can only be described as the douchiest of Douchebag Gyarados.

I also came across a Trainer class called "Punk Girl".  Let's play a game of "Spot the Differences" between "Punk Girl and Boy" and "Team Skull Grunts"
 







Guys, I think we have finally figured it out...Team Skull is just real people!  Phew!

Speaking of those numbskulls, "Not Sailor Moon" showed up to chastise me for picking on her gruntlings.  Her name is Plumeria and apparently she's a leader of Team Skull.  She called her minions idiots a few times and then challenged me with her Golbat and her Salandit.

I actually had a little trouble with this match.  Her Golbat was faster and at a higher level than any of my pokemon and most of the pokemon I had with me at the time (Crabrawler, Steenee, Sylvan, ...) were mismatched against the Poison/Flying pokemon.  Luckily, I have the best pokemon ever on my team, so I was able to finish it off with a few powerful moves.  In this case, "the best pokemon ever" is my water starter Pako Pako, and "a few powerful moves" means Hydro Vortex and Scald.  

Yes, I know I am temperamental about this sort of thing.

Current Squad:
Brionne/Pako Pako/lvl 25
Crabrawler/Ppunches/lvl 23
Salandit/Sassy Sally/lvl 23
Oricorio/Ori-Chan/lvl 23
Steenee/Bouncee/lvl 24
Sylveon/Sly/lvl 24

On Rotation:
Grimer/Sludj/lvl 23
Misdreavus/Missy/lvl 23
Trumbeak/Pip Pip/lvl 23
Mareanie/Meanie/lvl 21



Pokedex: 101 caught

Wednesday, December 7, 2016

Vs. Wishiwashi

I think that Wishiwashi and Magikarp are pokemon that are diametrically opposed.  Magikarp is a weak pokemon that, through trial and struggle, eventually achieves something great.  The pokemon is based on the Chinese legend of the koi that swims up the waterfall and leaps through the dragon gate to achieve enlightenment and become a dragon itself.  Magikarp is an individual out to prove itself to the world.

Wishiwashi is a fish that is weak and timid and small.  In these ways, it has a lot in common with Magikarp.  However, Magikarp achieves strength for itself through tenacity; Wishiwashi achieves strength by working together with others of its species.

One thing I didn't know about the pokemon is that they have an ability called "Schooling".  This allows the pokemon to call upon others to work with it.  The pokemon then becomes one giant, powerful school of fish--capable of attacking with much greater power than any single one of them could.  See that wishiwashi pic up there? That's the little sardine in its "school form".
Vs. Wishiwashi: Experimental Uncertainty
Wishiwashi-School Form in the rain is probably the sort of match that I wouldn't want to be caught up in for long.  I wasn't exactly sure of what kinds of moves the pokemon would have, but anything with "Water" in the title would end up scoring an extra 50% damage in the weather...and 50% more for matching Wihiwashi's water typing.

This match was going to hurt.

I had decided to lead with Sludj because I wanted to start the match out with Poison.  Really every match should be started with poison.  That's a philosophy of mine.

After Wishiwashi called for help, I made sure to spread the pestilence to the second pokemon in the same way.  All totem pokemon boost their defenses in battle, so I wanted to stay off the offensive for as much of the match as possible.  I decided to stick to stall.  I traded protect's for a few moves to ensure that the poison could weaken the two opponents.  Ultimately, though, Water Gun in the rain was too much for Grimer and the totem Wishiwashi KO'ed Sudj.

Wishiwashi is a pokemon that works well as a team.  The two Wishiwashi on the field--one in its solo form and one in its school form--were in perfect synchronicity.  With all those Helping Hand moves being thrown about, I needed to remove the supporting fish from the field.  Helping Hand + Rain + School form + STAB Water Gun could easily remove every pokemon in my team.  I sent in Ori-chan.  I needed a quick win and Air Cutter is a spread move.  Air Cutter would damage both opponents.

And Ori-chan is fast.  Really fast.

With its support quickly removed, the totem Wishiwashi was unable to KO Oricorio as handily.  It was the precision strike that ended the match at that critical moment in battle.  My victory came three turns later.


Wednesday, December 25, 2013

Water

Part of the reason I always choose the water-type starter is this weird fascination I have with bulky "stall" pokemon--that is, pokemon who take hits like they are nothing and retaliate with the same predictable (albeit reliable) moves.  In the case of the "bulky water", these moves are surf, hydro pump, and ice beam (repeat).  As a result of this, I chose to lead with Gardevoir for round 2 of my pokemon gauntlet--Gardevoir has the special defense to take hits--and with calm mind, I could set-up against those very same bulky waters that always loved to set up on me...
Siebold opened the match with a pokemon called Clawitzer.  I used Charge beam, trying to test it out to see how strong his pokemon was and found that Clawitzer takes away exactly 50% of my health while I am unboosted (no Calm Mind).

This was good to know, but it meant that I was going to have to sacrifice Gardevoir initially (I wasn't going to survive long enough to set up, but one revive would fix that).  I sent-in Venusaur and Mega-Evolved to use Leech Seed and Sleep Powder while I used revive and hyper potions on Gardevoir.  Mega-V was doing so well, as a matter of fact, that I kept him in.

What happened next was nothing short of genius.

Solarbeam is a two-turn move: on turn one you gather sunlight to charge your attack and on turn two you fire the 120-damage solarbeam.  I timed my attack so that the sleeping Clawitzer died due to Leech Seed on the turn where I charged my attack and the Solarbeam hit the switch-in for the one-hit KO.  Starmie was the lucky recipient.  I have to say, this was one battling moment that I will most likely remember forever.  It is second only to the time that I predicted the move "Explosion" and switched-in my ghost-type Gengar to ignore this Normal-type attack.

I decided not to test my luck and brought-in Gardevoir on the free switch to start setting-up Calm Minds while I burned through my hyper potions keeping her alive.  The final two turns of the match were two consecutive one-hit-KO's against Gyarados and Barbaracle.
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Score that match: 5-0
Hyper Potions: 21 -3
Revives: 24 -1
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Current Squad Status:
GRENINJA/Froakles/lvl.56
VENUSAUR/Venus/lvl.55
FLAREON/Rox/lvl.55
LUCARIO/Knives/lvl.56
HIPPOWDON/Leviathan/lvl.55
GARDEVOIR/Missy/lvl.56

Sidelines: Pikachu, Dragalge, Scrafty, Aerodactyl

Saturday, December 14, 2013

Special and Physical

With all the Generation-1 pokemon (Red and Blue versions) running all over the place I find myself more and more nostalgic about my old Pokemon Red playthroughs (R.I.P. Haunter/BLACK FOG).  As a queer side-effect of this, I've been turtling myself more and more into the ways of the older games.  Guess I'll never quite get over this disease I have: adulthood.
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I am actually in the small but stubborn camp of people who thinks that the first generation's treatment of Special vs. Physical attacks and defenses makes the most sense.  Back then there was no such thing as Special Attack and Special Defense, there was just "SPECIAL" which was your attacking and your defending stat for Special moves.  What made an attack a special attack or a physical attack was just the element of the move in question: fire = special, fighting = physical.

The current split for Special and Physical attacks occurred in the diamond and pearl era and it is that attacks which require physical contact or that use physical objects (rocks, swords, scythes, etc.) are physical--and attacks that don't require physical contact are special.  As far as special goes, it is basically just beams and stuff, or things that are more ethereal. Pretty straightforward, totally understand what they are going for, and furthermore this allows a fire pokemon to use both physical fire moves like fire punch and special fire moves like flamethrower.  It totally makes sense from a gameplay perspective and Gyarados is still grateful for this.  Alternatively, a rock type can attack physically with rock throw or specially with power gem.  I am still not quite sure what the hell a power gem is and what makes it a "rock" technique, but I digress.

This "new" special/physical model makes sense by basically having physical moves--moves that require a pokemon to use its muscles--scale in damage with a pokemon's attacking stat as its strength. The logic is that whether a punch is normal type (mega punch) or fire type (fire punch) it should still depend on how strong the pokemon throwing it is.

Special and Physical defenses, on the other hand, are a bit less obvious.  Physical defenses refer to the resiliency of a pokemon to getting punched in the face.  Obviously a pokemon like Onix would be able to be punched in the face to less effect than, say, Pichu.  Special defense, on the other hand, doesn't really mean anything.  Is this a stat based on the pokemon's reflectivity?  How well it refracts all those ice beams in order to take less ice beam damage?  Is it the presence of flame-retardant skin?  Or a gelatinous body that is resistant to cold or heat-based moves?  But aren't these all physical attributes anyways?  We'll get back to this...

I want to take this opportunity to point out that I  do not disagree with this way of looking at it, but I feel that this is only part of the equation and that it misses some of the narrative subtlety of the "older ways".

Under the old ways, certain types of moves were deemed "special" moves and all other moves were said to be "regular" or retroactively, "physical" moves.  Special moves included any fire moves, any ice moves, and any electrical, grass, water, or psychic moves (fine, technically "dragon" too, but there were no damage-dealing dragon attacks back then).  Everything else was physical: rock, poison, normal, fighting, ground, etc.

The particularly quick (or at least the particularly not-stupid) already see that any fire move, be it fire punch or flamethrower, is special.  While this seems to be an issue given my previously noted grievances, it actually makes sense in its own way: special moves don't refer to whether a move makes physical contact or not--but rather refer to the element of the move in question.  This is why a fire punch is special--it is a regular punch that is charged with the element of fire--which is something that not every pokemon can manage with proficiency.

Regular moves, in this paradigm,are not moves that make direct contact, but are moves that don't require any particular extra ability to use.  Basically, any pokemon could feasibly pick up a rock and throw it at a foe (rock throw), any pokemon could throw out a punch (karate chop), but not every pokemon has the ability or wherewithal to make their punch crackle with electricity (thunderpunch).  Naturally, not every pokemon has the proper training to execute every single regular move, but a regular move is basically a move where a pokemon needs not require the ability to summon special energies.  The word special is slightly misleading.  Special really refers to elemental prowess.
This also makes sense from the "defense" side: a pokemon with a high "special" is more in-tune with the elements, so not only would they be able to summon elements with more proficiency, but they would similarly be able to brush off elemental attacks with that same proficiency.  Finally, a "special defense" that works!  Why, oh why, did you have to split it into Special Attack and Special Defense, Nintendo?!?


Neither method is perfect.  The old way has issues rectifying things like why an Alakazam (which is not a particularly muscular pokemon) can punch someone for minimal damage with mega punch, but can then tear an opponent apart with a fire-charged punch.  The new way has trouble answering the question of how a meathead like a Hitmonchan has the ability to summon fire, ice, and electricity for its punches with extreme proficiency--as well as the question of what the hell special defense is and what bullshit reflective skin a Blissey must have in order to take fire blast for minimal damage but to cripple in fear of a fire punch.

Sunday, December 8, 2013

The Vile Lysandre

Lysandre certainly takes the cake for being the most evil person in the pokemon world.  Let me elaborate.

As the battle came to a close, Lysandre made note that before we removed the Yveltal batteries, the machine still had enough power to be fired exactly once to destroy the facility.  Lysandre was trying to take us all out with him.  Cue Metroid-Style Escape!

Lysandre killed himself while trying to kill the kids that defeated him.  This is a bit crazy, but the thing is, he kept his pokemon on his person when this happened, so he also killed all of his pokemon.  I can't be the only one that finds this a little macabre: he killed himself and killed his pokemon too.  I don't know what could be more evil than this.  I guess the real-world analogue would be if you set your house on fire and died with all your pets and family.

I guess it makes sense for Pokemon to be able to die--otherwise what is the purpose of Lavender Tower?  I have just never actually witnessed the death of a pokemon.  I was the last one to see that Gyarados alive...then I beat it up...and then it was gone forever.  My character was the last person to see that Gyarados, and the last thing I did to it was Aura Sphere it in its big, stupid face.
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The pokemon gang was apparently doing a lot off screen to help the cause and this only came up at the very end.  After escaping from the facility and watching the whole place get vaporized and sucked back into the earth, we all regrouped amongst the ashes. Tierno (the dancing one) was apparently helping to release all the captured pokemon in a nearby route and Trevor was helping evacuate the town (or something). 

The fact that you were a part of a big Anti-Flare effort actually goes a long way towards bringing you in as a believable main character--and makes the world a lot more alive.  This is much easier to swallow than the idea that you could single-handedly take out all the Rockets.  The whole game is a lot more believable from this standpoint.

I never quite got the idea of purposefully disturbing Groudon or Kyogre--who are literally in the process of tearing the world apart at the time that you hunt them down to battle them.  In this game, you do end up fighting a scary legend, but it kind of happens by accident.  When you end-up catching Yveltal, its really only because the thing was so angry from being asleep for so long that it wanted to hurt you.  You weren't just looking for trouble and a new catch, you were attacked and you sent out your pokemon to defend you.  You only catch Yveltal because if you don't, it would hurt you.

A lot about this game is incredibly well thought-out, especially when compared with previous installments of the game.  This may be the best game since Red version.

Current Squad:
GRENINJA/Froakles/lvl.42
VENUSAUR/Venus/lvl.41
FLAREON/Hotfoot/lvl.42
SCRAFTY/Scrappy/lvl.41
HIPPOWDON*/Leviathan/lvl.43
AERODACTYL/Scarydactyl/lvl.40

On Rotation: Lucario, Gardevoir, Pikachu, Skrelp

Saturday, December 7, 2013

Lysandre's Reckoning

No sooner had I caught Yveltal than Lysandre barged-into the door to try to steal Yveltal back from me.  This was the first instance of real hand-to-hand human conflict in the pokemon series and I was surprised to see Lysandre use his obvious height and size advantages to his benefit to just take the pokeball out of my hands after beating me up.
...
Nah, I'm just kidding, he challenged me to a pokemon battle instead.

I had the option of using my newly-caught Yveltal.  Remembering how much trouble I had against Mienshao in my last fight, I took the Flying-Type advantage of having Yveltal in my squad and sent Ziggy the Linoone back to the box.
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Yveltal is Dark/Flying, so Mienshao's Hi Jump Kick dealt about 60% damage to me right off the bat, but I knocked him out that same turn with Oblivion Wing, a powerful Flying type move.

Next, against Lysandre's Pyroar, I sent-in Greninja, who was too slow to move first.  As a result, it had to eat one of Pyroar's Hyper-Voice attacks and survived it with exactly 1 HP left (wow).  Water Pulse did about the same amount of damage to Pyroar, but I was able to pick it off by using "Water Shuriken", a move which always moves first.

Pikachu took out Honchkrow in one hit, and then stays-in against Gyarados.  This is Lysandre's final pokemon, and I knew that Pikachu would move first and destroy that Water/Flying type with a powerful Thunderbolt move.  But Gyarados did the unexpected.  Gyarados evolved into Mega-Gyarados.
This is the point where the tide of the battle begain to turn.  Gyarados tanked Pikachu's Thunderbolt--only taking about 50% damage (this will be important later on)--and one-hit-KOed Pikachu with Earthquake.  I sent in Hippopotas to try to whittle its health down with sandstorm, but he was taken out in one hit by aqua tail.  I sent in Venusaur hoping it would survive enough to poison it, but poisonpowder missed and Venusaur died on turn two of Gyadaros' outrage.  Mega Lucario was next.  Mega Lucario was LAST.  It was over, Lucario just couldn't hit Gyarados hard enough with Shadow Claw and my fighting-type moves will be too weak.


But wait a minute...flashback...

"...Gyarados tanked Pikachu's Thunderbolt--only taking 50% damage..."

Exactly half damage?  Could it be?  When Gyarados evolves, is it no longer a flying type?  Will Aura Sphere still work?  I take a chance with aura sphere:  super effective!  Mega Gyarados is Water/Dark!  KO!

Saturday, October 19, 2013

Side Commentary: If Pokemon Were Real...

The other day I was fortunate enough to catch the special series anime "Pokemon Origins" (you can probably find it online if you want, but out of respect for the material I won't provide a link myself).  This is a four-episode special that involves the journey of Red as he learns the ropes of the Pokemon world along his journey alongside his Charmander to become the League Champion.

It was very good--and it was also done in such a way that the source material was a little more believable--and of course this brought up the question that EVERYONE asks: What if Pokemon were real?  Or more accurately, what would be your pokemon squad if you were a real trainer?

Typically when kids answer this question, the obvious examples come up: Gyarados, Rhydon, Charizard, blah, blah, blah.  I feel that this is a little bit inaccurate--or rather--absolutely ridiculous.  Most average people can barely train a dog, much less a fighting animal.  The fact is that 90ish% (and this number is COMPLETELY fabricated, by the way) of people just fundamentally could not find either the time or the endurance to do this.  Even if they could, the idea that they could control something huge like a Gyarados or a Charizard or a Rhydon is furthermore ridiculous.

Imagine these things in real life.  Pretty freaking huge huh?  And scary?  You bet.  Now try showing these animals that YOU are the dominant one in the pair.  You've gotta be a pretty intimidating sonnuvabitch to stare down a Gyarados.

What about an Arbok?  Think you have the nerves to gain the respect and control of an 11-foot long snake?  Or even a 2-foot tall, 40 pound Raticate?

Another thing to note:  No Ghost Pokemon.  I have this feeling that if you started to hang-out with a Ghost pokemon, you will just end up getting increasingly depressed--and eventually just give up on your journey.  I view Ghosts to be like bringers of bad luck or like parasites that would feed on your suffering: just having one around would be a battle of endurance.

Furthermore, just look outside and see what kinds of creatures you see.  A lot of squirrels and bugs and birds, huh?  If pokemon were real, nearly all trainers' teams would include at least one Rattata, Pidgey, or Caterpie.

One more thing: If Pokemon were real, Eevee would be a trendy designer product for rich people.

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It's funny how when you give up on finding a pokemon, it always tends to show-up out of no where.  Right after I gave up on looking for Pikachu, I was able to find and capture one, which I named "PikaPi".

With a giant smile on my face, I made it to Santalune City, future site of my first gym battle.  Soon after entering, I found a guy who offered to trade his Farfetch'd for a Bunnelby. 

I've always had a strange affinity for Farfetch'd.  I mean, you've gotta love the swagger that the duck must have in order to carry around the leek stick that it will eventually be seasoned with before being eaten.  Kind of morbid in an oddly self-aware way.

After getting Pikachu and Farfetch'd, I decided that the night couldn't get any better, so I called it an evening.

Current Squad:

FROAKIE/Froakles/lvl.9
METAPOD/Felix/lvl.8
ZIGZAGOON/Ziggy/lvl.8
SCATTERBUG/Bubbsy/lvl.7
PIKACHU/PikaPi/lvl.5
FARFETCH'D/Quackin'/lvl.10