Showing posts with label dynamax. Show all posts
Showing posts with label dynamax. Show all posts

Sunday, December 15, 2019

Semifinals: Vs. Marnie

After learning the true usefulness of Dynamax from Rihain in my battle with him, I was ready to apply my knowledge right away.

My first match of the semifinals would be against Marnie. In previous battles with her, I would play out the match too long, but on this occasion, it was time for Hyper Offense.

Time to steal the entire tournament on turn one: Dynamax.

I turn my pink teddy bear into a giant pink teddy bear immediately and have him start firing off Sky Fists. Because Bewear is a monster and her lead pokemon is a dark type, I am able to coast to +3 Attack power (x2.5 of my base stat) in three turns. Because of the boosted power of the dynamax moves, the KOs were given and because of the increasing base stat power, Kitiguma was even able to even steal the One Hit Knock Out against Marnie's Toxicroak on Turn 4 even though Toxicroak resists Fighting moves. Bewear just could not be stopped, even after its dynamax turns were over.

If you have to win in a one-sided match, then it really must be as spectacular as this all out blitz.

On to the Finals.

Monday, November 18, 2019

Into the Wilds

Professor Magnolia and Leon gave Hop and I one final gift before ushering us out of town and onto the road to our first gym battle: a Dynamax Band.

Dynamax is the new mechanic in Pokémon Sword and Shield. Just like Black and White added Triple and Rotation battles, X and Y added Mega Evolution, Sun and Moon added Z Moves, now Sword and Shield has added Dynamax. The Pokémon franchise is definitely no stranger to gimmicks.

I haven’t performed a Dynamax evolution yet, but from what I know of it, it makes your Pokémon much larger and allows you to use super powerful moves. I am not yet sold on this as a game mechanic. I definitely will need to see how it works in-game later on.  It was just a matter of time before Gamefreak decided to capitalize on the recent Pacific Rim/Godzilla/Game of Thrones hype with Kaiju-sized Pokémon.
 

I found a female combee  in the wild area. One thing I really like is that you can choose what Pokémon you encounter by sneaking up on them. Random encounters are a thing of the past and damnit they can stay there, for all I care.  Just think about this for a second. The spawn rate of female combee is 1/8. This means that finding a female combee in a previous generation game would involve random encounters where the Pokémon itself has a percentage chance of showing—and then the specific gender would be rolled on top of that. Getting a female bee in gen 6 took me the better part of an hour. In this game, it took me ninety seconds.

Being able to choose which Pokémon you are able to battle is an obvious, but useful change. It makes just walking around battling and catching fun.

 I fought an over leveled onix and was able to beat it with Snorkle the Chewtle. I was not however allowed to catch it. Apparently over leveled Pokémon in the wild areas are not uncommon, but you can’t catch them. This is a little fucked up, but isn’t bad enough of an issue to harsh my ease.

I decided to avoid the next story obligations and went on a Pokémon catching and battling spree. Besides the aforementioned onix, I was also able to encounter overleveled diggersby, vespiquen, and one MASSIVE Galvantula that had my squirrel shaking in its furry boots. I caught Bunnelby (Bunnelbro), Machop, Roselia, Tyrogue (Rogue), Stufful (Stuffy), and Stunky (Stonks).

Nope. Run.

I always train myself into a corner, so I stopped and checked what my team looked like.

Grookey, Rookidee, Nickit, Purrloin, Zigzagoon, Chewtle, Dottler, Stufful, Tyrogue, Stunky, Skwover, Bunnelby.

...yikes, time to make cuts.

Pokédex:
Current Squad:
Grookey/Cheeto/lvl 15
Nickit/Kat-Kit/lvl 14
Chewtle/Snorkle/lvl 14
Rookidee/Chirpy/lvl 14
Dottler/Bleppo/lvl 14
Stufful/Stuffy/lvl 14
 
 On Rotation: Zigzagoon, Stunky, Tyrogue