Sunday, December 15, 2019

Semifinals: Vs. Marnie

After learning the true usefulness of Dynamax from Rihain in my battle with him, I was ready to apply my knowledge right away.

My first match of the semifinals would be against Marnie. In previous battles with her, I would play out the match too long, but on this occasion, it was time for Hyper Offense.

Time to steal the entire tournament on turn one: Dynamax.

I turn my pink teddy bear into a giant pink teddy bear immediately and have him start firing off Sky Fists. Because Bewear is a monster and her lead pokemon is a dark type, I am able to coast to +3 Attack power (x2.5 of my base stat) in three turns. Because of the boosted power of the dynamax moves, the KOs were given and because of the increasing base stat power, Kitiguma was even able to even steal the One Hit Knock Out against Marnie's Toxicroak on Turn 4 even though Toxicroak resists Fighting moves. Bewear just could not be stopped, even after its dynamax turns were over.

If you have to win in a one-sided match, then it really must be as spectacular as this all out blitz.

On to the Finals.

The Gates of the Pokemon League

I worked my way north through the icey wastes of Route 10 and I swear the very same Mr. Mime chased me the entire way. Just as soon as I thought I had escaped, I would round a corner and he is already chasing me. I ended a trainer battle: Mr. Mime. Picked up an item: Mr. Mime. Turned the game on: Already a Mr. Mime there. Wake up at night to get a drink of water: Mr. Mime is inside my house in the closet and I'm still in my nightmare.

I finally made it to Wyndon City which is definitely not London, so stop saying so. The giant Ferris Wheel and Clock Tower are design coincidences.

I stopped and consodered where I was and what comes next. The next item on my list is to work my way through the Gym Champions Tournament. After that, I could finally steal Leon's title and give him his first loss. He's a sympathetically written character and I am prone to empathizing with NPCs, but this is one victory that I am looking forward to.

I have a new view on Dynamax as well. I finally understand the mechanics: I can see that the boosts and debuffs and  weather effects that Dynamax gives are the key to success--less the damage aspect.

Now the question is who to bring with me. My party in its totality includes all of the following:

  1. Rillaboom/Cheeto
  2. Drednaw/Snorkle
  3. Corviknight/Chirpy
  4. Bewear/Kitiguma
  5. Centiscorch/Eurypyro
  6. Golisopod/Guzma
  7. Copperaja/Mme.Trunks
  8. Thievul/Señor Zorro
  9. Salazzle/Dazzle
  10. Obstagoon/Trash
Leaving any of them behind would be sad, but I have to consider only six. Cheeto is obvious and so is Drednaw. For power, I want Bewear and Copperaja. I need Trash to be there as my revenge killer. And my final slot comes down to a coin flip. I decided to go with Centiscorch in the end to round out my Fire/Water/Grass core. Plus, the rest of my team is Fighting Weak, so having a bug type in that slot gives me a key resistance. 
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I bought some new digs and made my way to the stadium. No matter what comes next, I am content in knowing that I had a wonderful and exciting journey through the Galar region--and a grown appreciation for the real-world creatures that are the inspiration for the creatures that I have experienced in this game.

Time to take the Championship.


Vs. Rihain

With the gates open and my 7th badge in hand, I made my way west for Hammerfell again. Apparently the plot has been happening behind my back: Leon has been running around defeating Wild Dynamax  Pokemon that have started appearing around the island. He told me not to worry about them and to challenge his rival Rihain for my 8th and final gym badge.


This task was straightforward: to defeat Rihain's three acolytes in Doubles battles. Luckily, Doubles is my specialty.

The Battle with Rihain was also a doubles match: Gigalith and Flygon up front and Sandaconda and Duraludon in the back.

Gigalith activated Sandstream, but I was able to take it and Flygon out handily. Duraludon and Sandaconda came in. Duraludon dynamaxed and started firing off Max Knuckles. These hurt my pokemon, but they also boosted my foe's attack. The damage racked up. The stat boosts racked up.

And...I lost.
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Honestly this hurts. My core was solid. My pokemon were strong enough...How could I have lost? I should be better than this, doubles is my THING. I ranked in the Sinnoh Cup. I've won tournaments.

I took a break from the game and took stock of what happened. I had control of the field until the very last two pokemon. I didn't have weather, but the weather didn't aversely affect my party. It all started to go down when Duraludon dynamaxed...

And then I finally got it. Up until this point, I have been viewing Dynamax as I did Z moves: I have been viewing the three Dynamax Turns as three turns of powerful attacks. I have been focusing on the damage. I should have been focusing on the effects. Duraludon was using Max Knuckle in order to boost its party's attack. The damage matters less than the effects.

If Duraludon could do it, then I could. I came up with a new strategy. Give Snorkle the Choice Scarf and have it Ice Fang everything--Rihain's pokemon all take either neutral or Super effective damage from it and it gets a boost from Strong Jaws. And Dynamax Mme.Trunks as soon as Duraludon hits the field to absorn MaxKnuckles and retaliate with Max Knuckles of my own. This will make Snorkle's Ice Fangs hit even harder.

I charged back in, filled with purpose. I came back out five minutes later with the eighth and final badge: the Dragon badge.

Vs. Piers

As soon as I entered Spikemuth, I healed my pokemon and then started to explore.  There was a big Team Yell presence here and I wanted to get the scoop on it all. I stumbled across a Team Yell grunt standing behind a kiosk, thinking it was time to buy some TM's or Ultra Balls. As it were, he was there to greet Gym challengers and my challenge for the 7th badge had just begun.

I guess we're doing it live.


Because I stumbled upon this gym challenge, I had to use whatever was in my pouch at the time.  All in all, I wasn't ill prepared considering what I could have had with me. I decided to teach Chirpy the TM U-Turn for the time being in order to adapt to the circumstances.

I made my way through the alleyways, fighting off Team Yell ambushes all along. And finally came across Piers, a grunge musician with an agressive hairdo. Without a Dynamax center, Spikemuth apparently doesn't bring in many gym challenge stadium spectators. That is why the town is so derelict. The stadium is an asphault pitch surrounded by chain link fences.

With the mood set, the match began. I led with Chirpy so that I could scout and U-Turn to an appropriate counter. I play with SET match rules, so switching out always costs me a turn (rather than playing under SHIFT options which ask you if you wand to switxh out qhen the opponent sends something else out) and pivoting with Uturn is an excellent way to do this without wasting momentum.
His Scrafty has Intimidate, which hurts, but I am able to KO it by monitoring my soeed to keep the damage of my foe's Payback in check.

His next pokemon is Malamar, who takes x4 damage from U-Turn since Psychic Types AND Dark Types are weak to it.

His Obstagoon is next. Since I have one of my own, I know what moves to expect and my first read is that it is going to use Obstruct. Obstruct has the same mechanic as Protect, but it also lowers Defenses if activated, so I decide to use Coil to get a boost to Attack, Defense, and Accuracy out of the turn whilst  I avoid the Obstruct Defense drop.  He can't use the move twice in a row to great effect, so essentially my goal was to boost and stall him out. I didn't know that it would be the Accuracy boost would be so useful in the end...

He defied my wxpectstions and used Counter. The next turn, he Obstructed my Bug Bite.

I'm having some trouble with my predictions apparently...

Now I am sitting at +1 atk, -1 def, +1 Accuracy. Also, he is a fadter pokemon than me. I need something big here and I get it when I get a lucky critical hit whislt hewhen uses counter next turn. I steal away the KO on a coin flip.

His last pokemon is his Skuntank. At +1 accuracy, I decided to risk a 50% accuracy Inferno. My luck holds out and I nail his pokemon burn it in one turn. this allows Centiscorch to shrug off a Sucker Punch and carry us to victory on 100 tiny legs.

Wednesday, December 11, 2019

The Hidden Gym

On my way out of Circhester, I ran into a guy who upgraded my bike so that I could drive on water. I don’t think that this makes sense based on where the center of mass of this particular bike is and also how do the wheels turn into paddles and maybe I’m over thinking this. Sometimes I regret having gone to an engineering college...
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One thing that sun and moon started is the removal of HMs. In that game, you had ride Pokémon whom you could summon to move rocks, help you surf, or fly you around. This game has doubled down on the same concept and replaced Surfing with the aqua bike and Flying with the Corviknight taxi service. There have been no STRENGTH puzzles and no bushes to CUT. There have been no dark caves which need to be lit up with FLASH. I like how streamlined this game is, but I do miss some of the puzzle aspects of previous games. I don’t think that strength puzzles make sense in the modern Pokémon games as a concept (they are definitely an artifact of the Game Boy Era wherein large round boulders don't look out of place in the overworld...frankly because the over world looks like a veritable mess to begin with on the tiny game boy screen), but I miss that smaller aspect of environmental puzzles.
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I made my way across the frozen seas and came upon Spikemuth—the place where I would be seeking my next gym badge. Apparently, however, Spikemuth was closed.

How an entire town could be “closed” is a bit beyond me, but there it is.

SpikeMarnie let me in after I battled her in a TIGHT match that required me to control the speed amd get crafty with Trash's Obstruct and Retaliate. Cheeto uturn.

The town gate being down bothered Marnie. She gave me the League card of the GL, but she didnt tell me that apparently he is her older brother. As soon as I proceeded, the team yell boubcers had me change into my gym attire. Apparently this dilapidated mess of a city IS the gym.

That means that whatever I have with me is...my...battle team...

Checks bag...

Monday, December 9, 2019

Vs. Melony

The path north to Circhester took me through rocky ruins and snowy plains. Along the way, I encountered weird new Pokémon like Falinks the fighting type and Snom the ice larval bug. While Snom is sore of basic, I am interested in seeing what it may become in its imago form, Falinks is a bit off the rails in its design, but I respect it.
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Bear vs Bear
I know that Pokémon sword and shield are somewhat polarizing the fan base, but by now I have seen enough of the Pokémon to be able to confidently weigh in on the overall design sensibilities. Gen 8 so far as I have seen it has had a healthy blend of cool and cute designs as well as a healthy blend of  “animal like” designs and “what the fuck is that”. Honestly, I haven’t felt this positively about a generation since Gen 2 or Gen 3. Gen 7 had a lot of island themed Pokémon which definitely fit the game’s overall mood and setting. However, it didn’t offer much in terms of the weird or gnarly. It waltzed the bird-fish-mammal tropical waltz, but most of the Pokémon were fairly predictable in their designs. Gen 6 was filled with very specifically chosen animals and plants from the natural world. Basically all of the Pokémon were directly lifted from nature with very little modification or personalization. This isn’t bad, but it offers little to improvise with, creatively speaking. The rest of the Gen 6 additions were random fairy types that were included to pad out the rosters of that newly-introduced type (I’m looking at you, klefki and carbink). Gen 4 added...mostly a lot of bugs and plants. There were some truly unique or interesting mons, but Gen 4 was diluted in its cast of characters with the sheer numbers of evolution Pokémon it added in. Most of these evolutions, I might add, we’re not even obtainable until the endgame. When you add 100 Pokémon, but withhold 30% or more till the endgame, then you really haven’t added much at all.

And Gen 5? We just don’t talk about Gen 5...
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By the time, I arrived in Circhester, Hop had already lost his gym match with the resident Ice Type leader Melony. Ice types may be strong attackers, but they have a large number of really common weaknesses and they don’t typically have the coverage moves to handle a barrage of attacks, so I came into this challenge fairly confident of my ability to sweep.


I like how in these games, the lobbies of gyms are filled with NPCs that are gossiping amongst themselves about how they saw you battle on TV and are cheering you on. It really helps to pump you up for when you sweep through everything with Bewear’s Hammer Arm move. The gym leader used Frosmoth, the apparent evolution of Snom, as well as the Galar form of Darmanitan and the penguin Pokémon Eiscue. The later of these has an ice cube for a face. I might have found my first lazy design of Gen 8...

Ice, like I said, is a generally weak type, so I didn’t encounter much resistance until I encountered Melony’s final Pokémon, Lapras. She immediately Gigantimaxed it and took out two of my Pokémon in as many turns.

My final Pokémon is Ollie the Copperaja and Max Steelspike is not dealing enough damage to take Lapras out in two hits. Lapras' Gigantimax phase ended and I saw a glimmer of hope.

And then Lapras puts Ollie to sleep with Sing.

Yike.


Friday, December 6, 2019

The Proper Shade of "Pink"

Opal was impressed by my battling, but said that I didn't quite have the shade of "pink" that she was looking for, so she escorted me back to Hammerlocke. We immediately found Bede and Opal seemed so smitten with his tortured version of "pink" that she spirited him away back to Ballollea for training. Crisis averted: I can't quite see him coming back as a villian now...

Although that is truly an awkward way to tie up a plot thread...maybe something more will come of it.

As I wandered East, some more explosions started to happen around town. However, the Sonya/Leon "scooby squad" told me that they had it covered and that I should focus on just playing the videogame for a bit until they were ready for me to intervene. Essentially, this was a reminder that "yeah, eventually there will be some story wrap up, but it ain't yet.

I fought Hop again and crushed him loudly again.  I'm really starting to feel bad for the guy.  This might be the first time in the pokemon series where the rival character is so sympathetic.  If he quite pokemon battling because he can't beat me, then I'm going to feel pretty bad about myself...

Maybe this is what Opal meant by "pink". Someone who is cheerful, yet twisted by their own sense of doubt. Strong, but rotten. Maybe I'm the villain of this game.


Pokedex: 165 caught / 258 encountered




On Rotation: Copperajah, Corviknight, Toxtricity, Sandaconda